Buffy the Vampire Slayer CCG Card Spoilers - Actions

November 4, 2002 (dgjedi)

 

Actions

 

Set

#

Name

BK

Boost

SM

Boost

WE

Boost

CH

Boost

When Played

Req

Text

PP

29

Number 1 Alternate

2

 

1

 

Fight/ Choose

 

Fatigue any refreshed character you control and move it to this location to Stunt-Double in this fight.  Vampires cannot be moved during day turns.

PP

30

Testosterone

 

 

1

1

Fight/Battle

 

The resulting talent for this fight is now Butt-Kicking.

PP

31

Priority Check

2

 

2

 

Fight/ Choose

 

Refresh a fatigued character named as a defender in a fight.  Stunt-Doubles are included.

PP

32

Two Gun Woo

 

 

2

1

Challenge/ Choose

 

Fatigue any character you control to move it to this challenge’s location.  This fatigued character may face this challenge.  Vampires cannot be moved during day turns.

PP

33

New Kid On The Block

 

1

 

2

Challenge/ Choose

 

Ignore all bonuses from items and skills for the remainder of the challenge.

PP

34

Demon Theory

 

2

 

1

Fight/Battle

 

Gain 1 extra Destiny Point for winning this fight.  Only 1 Demon Theory can be played per fight.

PP

35

Feast on Virgins

1

 

 

2

Fight/Battle

 

Discard a card from your hand.  Your opponent now chooses 2 cards and discards them.

PP

36

Overhand Toss

1

 

2

 

Fight-Challenge/ Battle

 

Choose an item.  Ignore the item’s effects for the remainder of the fight or challenge.

PP

37

Wooly-Headed Liberal Thinking

 

1

 

2

Fight-Challenge/ Battle

 

Choose a skill.  Ignore the skill’s effects for the remainder of the fight or challenge.

PP

38

My Spider-Sense Is Tingling

 

1

 

2

End

 

Examine the top 3 cards of a player’s challenge deck.

PP

39

Aaack!  Spiders!

 

1

2

 

Resource

 

Choose an opponent to discard 1 card from their hand.

PP

40

The CPR Thing

 

1

 

2

Challenge/ Battle

 

Discard 1 card that is set aside to boost Butt-Kicking.

PP

41

Watch Zebras Mating

1

2

 

 

Challenge/ Battle

 

Discard 1 card that is set aside to boost Weirdness.

PP

42

Not Prepared for Farrah Hair

 

 

2

1

Challenge/ Battle

 

Discard 1 card that is set aside to boost Charm.

PP

43

Bow Before the Idiot Box

2

 

1

 

Challenge/ Battle

 

Discard 1 card that is set aside to boost Smarts.

PP

44

Thrown to the Hyenas

2

 

1

 

Resource

 

Choose a Minion or Companion you control and discard it.  Choose an opponent’s Minion or Companion and discard it.

PP

45

Hit the Streets

 

2

 

1

Movement

 

Move a character you control to any adjacent location, including Sunnydale Park.  This does not count as a move.

PP

46

The Old Madison Body Switch

2

 

1

 

Movement

 

Switch two characters controlled by the same player in different locations.  The characters must be eligible to go to each location.  This action is not considered a move.

PP

119

Hair Flip

1

 

1

 

Fight/Battle

 

The resulting talent for this fight is now Charm.

PP

120

Book Learning

1

 

 

1

Fight/Battle

 

The resulting talent for this fight is now Smarts.

PP

121

Creep Factor

1

1

 

 

Fight/Battle

 

The resulting talent for this fight is now Weirdness.

PP

122

Vampire Embrace

1

2

 

 

Fight/ Resolve

 

Assign to your opponent’s Human Companion when they lose to a Vampire attacker.  Instead of being discarded, they are now a Vampire and belong to the player that sired them until they are discarded, or the game ends.

PP

123

Cafeteria Soylent Green

1

2

 

 

Challenge/ Battle

 

Choose a character facing this challenge.  If that character is fatigued during resolution, the character’s talents are ignored when calculating the controller’s talent totals.

PP

124

Dig Up The Corpses

 

 

1

2

Resource

4 – SM

Draw 2 cards.  Send to the crypt after use.

PP

125

Stake ‘em High

2

1

 

 

Fight-Challenge/ Battle

 

Immediately play 2 action cards from your hand.

PP

126

I Quit

2

 

1

 

Fight-Challenge/ Battle

3 – CH

Immediately move your character from the location of an active fight or challenge to an adjacent location.  Don’t count the character’s talent values during resolution.  If the character was the lone participant, immediately end the challenge or fight.  The quitting character does not fatigue.

PP

127

Computer Invasion

 

1

 

2

Refresh

 

Items and skills may not be played for the remainder of the turn.

PP

128

Clumsy Fingers

 

 

 

 

Resource

 

Discard an item in play.

PP

129

Lounging About With Imbeciles

 

 

 

 

Resource

 

Discard 1 skill in play.  The skill may not be a card that lets the character hold other skills or items that are currently attached.

PP

130

A Friend In Need

2

 

 

1

Resource

 

Play this card if you have no Companions or Minions in play.  Search your Resource Deck for a Companion or Minion and put it into play.

PP

131

Trading Clothing

 

1

2

 

Resource

 

Discard an item on one of your characters.  Search your Resource Deck and discard pile for up to 2 copies of that card and place them into your hand.

PP

132

Talent Show

2

 

1

 

Resource

 

Switch two skills assigned to characters controlled by the same player.  Any requirements of the skill must still be met.

PP

133

Oh, the ‘Other’ Cemetery

 

1

2

 

Movement

 

Relocate a challenge controlled by another player to any legal location inside Sunnydale.

PP

134

Offer of Ugly Death

1

2

 

 

Challenge/ Resolve