Buffy the Vampire Slayer CCG Card Spoilers - Actions
November 4, 2002 (dgjedi)
Actions
|
Set |
# |
Name |
BK Boost |
SM Boost |
WE Boost |
CH Boost |
When Played |
Req |
Text |
|
PP |
29 |
Number 1 Alternate |
2 |
|
1 |
|
Fight/ Choose |
|
Fatigue any refreshed character you control and move it to this location to Stunt-Double in this fight. Vampires cannot be moved during day turns. |
|
PP |
30 |
Testosterone |
|
|
1 |
1 |
Fight/Battle |
|
The resulting talent for this fight is now Butt-Kicking. |
|
PP |
31 |
Priority Check |
2 |
|
2 |
|
Fight/ Choose |
|
Refresh a fatigued character named as a defender in a fight. Stunt-Doubles are included. |
|
PP |
32 |
Two Gun Woo |
|
|
2 |
1 |
Challenge/ Choose |
|
Fatigue any character you control to move it to this challenge’s location. This fatigued character may face this challenge. Vampires cannot be moved during day turns. |
|
PP |
33 |
New Kid On The Block |
|
1 |
|
2 |
Challenge/ Choose |
|
Ignore all bonuses from items and skills for the remainder of the challenge. |
|
PP |
34 |
Demon Theory |
|
2 |
|
1 |
Fight/Battle |
|
Gain 1 extra Destiny Point for winning this fight. Only 1 Demon Theory can be played per fight. |
|
PP |
35 |
Feast on Virgins |
1 |
|
|
2 |
Fight/Battle |
|
Discard a card from your hand. Your opponent now chooses 2 cards and discards them. |
|
PP |
36 |
Overhand Toss |
1 |
|
2 |
|
Fight-Challenge/ Battle |
|
Choose an item. Ignore the item’s effects for the remainder of the fight or challenge. |
|
PP |
37 |
Wooly-Headed Liberal Thinking |
|
1 |
|
2 |
Fight-Challenge/ Battle |
|
Choose a skill. Ignore the skill’s effects for the remainder of the fight or challenge. |
|
PP |
38 |
My Spider-Sense Is Tingling |
|
1 |
|
2 |
End |
|
Examine the top 3 cards of a player’s challenge deck. |
|
PP |
39 |
Aaack! Spiders! |
|
1 |
2 |
|
Resource |
|
Choose an opponent to discard 1 card from their hand. |
|
PP |
40 |
The CPR Thing |
|
1 |
|
2 |
Challenge/ Battle |
|
Discard 1 card that is set aside to boost Butt-Kicking. |
|
PP |
41 |
Watch Zebras Mating |
1 |
2 |
|
|
Challenge/ Battle |
|
Discard 1 card that is set aside to boost Weirdness. |
|
PP |
42 |
Not Prepared for Farrah Hair |
|
|
2 |
1 |
Challenge/ Battle |
|
Discard 1 card that is set aside to boost Charm. |
|
PP |
43 |
Bow Before the Idiot Box |
2 |
|
1 |
|
Challenge/ Battle |
|
Discard 1 card that is set aside to boost Smarts. |
|
PP |
44 |
Thrown to the Hyenas |
2 |
|
1 |
|
Resource |
|
Choose a Minion or Companion you control and discard it. Choose an opponent’s Minion or Companion and discard it. |
|
PP |
45 |
Hit the Streets |
|
2 |
|
1 |
Movement |
|
Move a character you control to any adjacent location, including Sunnydale Park. This does not count as a move. |
|
PP |
46 |
The Old Madison Body Switch |
2 |
|
1 |
|
Movement |
|
Switch two characters controlled by the same player in different locations. The characters must be eligible to go to each location. This action is not considered a move. |
|
PP |
119 |
Hair Flip |
1 |
|
1 |
|
Fight/Battle |
|
The resulting talent for this fight is now Charm. |
|
PP |
120 |
Book Learning |
1 |
|
|
1 |
Fight/Battle |
|
The resulting talent for this fight is now Smarts. |
|
PP |
121 |
Creep Factor |
1 |
1 |
|
|
Fight/Battle |
|
The resulting talent for this fight is now Weirdness. |
|
PP |
122 |
Vampire Embrace |
1 |
2 |
|
|
Fight/ Resolve |
|
Assign to your opponent’s Human Companion when they lose to a Vampire attacker. Instead of being discarded, they are now a Vampire and belong to the player that sired them until they are discarded, or the game ends. |
|
PP |
123 |
Cafeteria Soylent Green |
1 |
2 |
|
|
Challenge/ Battle |
|
Choose a character facing this challenge. If that character is fatigued during resolution, the character’s talents are ignored when calculating the controller’s talent totals. |
|
PP |
124 |
Dig Up The Corpses |
|
|
1 |
2 |
Resource |
4 – SM |
Draw 2 cards. Send to the crypt after use. |
|
PP |
125 |
Stake ‘em High |
2 |
1 |
|
|
Fight-Challenge/ Battle |
|
Immediately play 2 action cards from your hand. |
|
PP |
126 |
I Quit |
2 |
|
1 |
|
Fight-Challenge/ Battle |
3 – CH |
Immediately move your character from the location of an active fight or challenge to an adjacent location. Don’t count the character’s talent values during resolution. If the character was the lone participant, immediately end the challenge or fight. The quitting character does not fatigue. |
|
PP |
127 |
Computer Invasion |
|
1 |
|
2 |
Refresh |
|
Items and skills may not be played for the remainder of the turn. |
|
PP |
128 |
Clumsy Fingers |
|
|
|
|
Resource |
|
Discard an item in play. |
|
PP |
129 |
Lounging About With Imbeciles |
|
|
|
|
Resource |
|
Discard 1 skill in play. The skill may not be a card that lets the character hold other skills or items that are currently attached. |
|
PP |
130 |
A Friend In Need |
2 |
|
|
1 |
Resource |
|
Play this card if you have no Companions or Minions in play. Search your Resource Deck for a Companion or Minion and put it into play. |
|
PP |
131 |
Trading Clothing |
|
1 |
2 |
|
Resource |
|
Discard an item on one of your characters. Search your Resource Deck and discard pile for up to 2 copies of that card and place them into your hand. |
|
PP |
132 |
Talent Show |
2 |
|
1 |
|
Resource |
|
Switch two skills assigned to characters controlled by the same player. Any requirements of the skill must still be met. |
|
PP |
133 |
Oh, the ‘Other’ Cemetery |
|
1 |
2 |
|
Movement |
|
Relocate a challenge controlled by another player to any legal location inside Sunnydale. |
|
PP |
134 |
Offer of Ugly Death |
1 |
2 |
|
|
Challenge/ Resolve |
|