Buffy the Vampire Slayer CCG Card Spoilers – Essences and Characters
November 4, 2002 (dgjedi)
Essences
|
Set |
# |
Name |
Type |
Text |
|
PP |
193 |
Buffy Summers |
Slayer-Hero |
Reduce the lowest talent on a challenge
by 2 when Buffy is facing it. |
|
PP |
194 |
Rupert Giles |
Human |
You do not have to fatigue Giles to use any power on his character card. |
|
PP |
195 |
Willow Rosenberg |
Human |
Willow gains the Spellcraft and Computers traits and +1 Weirdness and +1 Smarts. |
|
PP |
196 |
Angel |
Vampire |
Angel gains +2 Butt-Kicking whenever he fights a Vampire. |
|
PP |
197 |
The Master |
Vampire |
Discard a refreshed character you control to refresh The Master. |
|
PP |
198 |
Collin, the Annointed One |
Vampire |
Fatigue one of your vampires to fatigue any Companion or Minion during the Resource Step. |
|
PP |
199 |
Spike |
Vampire |
Any skills or items attached to Spike give him an additional +1 for that talent. |
|
PP |
200 |
Drusilla |
Vampire |
If Spike is in play, Drusilla gains +1 to all of her talents. |
|
AC |
122 |
Xander |
Human |
Xander is considered a Hero instead of a Companion. Xander gains +1 to all of his talents for meeting the talent requirements on actions, skills and items. |
|
AC |
123 |
Kendra |
Slayer |
Kendra gains +1 Butt-Kicking while in a fight. Kendra gains +1 Smarts while facing a challenge. |
|
AC |
124 |
Cordelia |
Human |
Cordelia is considered a hero instead of
a Companion. Once during the end step
you may rearrange the top 2 cards of your challenge deck in any order. |
|
AC |
125 |
Angelus |
Vampire |
Angelus does not get a –1 to his talents when fatigued. If Angelus wins a fight against a Hero, you gain 1 extra Destiny Point. |
|
VW |
1 |
Catherine Madison |
Human |
Catherine gains +1 to all Talents for each copy of the Spellcraft trait she has. |
|
VW |
2 |
Natalie French |
Monster |
Natalie gains +3 Charm. During the Movement Step, you may fatigue Natalie to move a Male Human Supporting Character to Natalie’s location. |
|
VW |
3 |
The Pack |
Human |
The Pack gains +1 Butt-Kicking and +1 Weirdness. When The Pack uses Thrown to the Hyenas, replace all instances of “Minion or Companion” with “Supporting Character”. |
|
VW |
4 |
Moloch the Corruptor |
Monster |
Moloch gains +1 Charm, +2 Smarts, and Demonology. Moloch may attach Metal Robot Body as if a Minion. When Moloch has Metal Robot Body attached, he gains +3 Butt-Kicking, +2 Weirdness, and –1 Charm. |
|
VW |
5 |
Ted Buchanon |
Robot |
Ted gains +1 Charm and +1 Weirdness. When Ted faces a Challenge, reduce any Charm on the Challenge by 3 or any other Talent by 1. |
|
VW |
6 |
Der Kindestod |
Demon |
Der Kindestod gains the Demonology Trait. When Der Kindestod is at The Hospital, no one may initiate a fight with Der Kindestod except Buffy. Der Kindestod may use its card power to affect a Human at an adjacent location. |
|
VW |
7 |
Coach Marin |
Human |
Once per turn during the Resource Step, you may search your Resource Deck for a copy of Gil Monster and place it in your hand. You may have up to 6 copies of Gil Monster in your Resource Deck and in play. |
|
VW |
8 |
Ampata |
Undead |
If Ampata is discarded, immediately place her back in play on one of your locations, but any cards attached still go to the discard pile. |
|
VW |
Pita1 |
Principal Snyder |
Principal |
Principal Snyder chooses the resolving talent when starting a fight at a school location, and gains +2 to the chosen talent until the end of the fight. |
|
‘99 |
239 |
Buffy |
Human-Slayer |
Once per turn, Buffy may start a fight during the Movement Step, if there are no card effects keeping her from fighting. |
|
‘99 |
240 |
Xander |
Human |
Your Episode Part 2 cards cannot be cancelled. |
|
‘99 |
241 |
Angel |
Vampire |
Angel may move 2 additional times during the day. |
|
‘99 |
242 |
Willow |
Human |
Whenever Willow defeats a challenge with a Computer or Spellcraft Trait Requirement, Willow does not fatigue. |
|
‘99 |
243 |
The Mayor |
Human-Demon |
If your opponent recycles her discard pile during the Draw Step, you may fatigue The Mayor during the Resource Step or End Step of that turn to change day to night or night to day. |
|
‘99 |
244 |
Mr. Trick |
Vampire |
During the Resource Step, if Mr. Trick is refreshed, you may add Mr. Trick’s talents to a challenge’s talent goals if the challenge is at the same or adjacent location as Mr. Trick. Afterward, fatigue Mr. Trick. |
|
‘99 |
245 |
Kakistos |
Vampire |
At the beginning of every turn, choose one of your opponent’s characters in play. For the remainder of the turn, when Kakistos starts a fight with that character, draw 2 cards and if he wins the fight you gain 1 extra Destiny Point. |
|
‘99 |
246 |
Faith |
Human-Slayer |
When Faith starts a fight, the opponent draws 2 less cards during the fight / Draw Stage. |
|
‘99 |
247 |
Vamp Willow |
Vampire |
At the beginning of the Resource Step, you may shuffle all copies of Vampire Embrace in your discard pile back into your Resource Deck. |
|
‘99 |
248 |
Vamp Xander |
Vampire |
If Vamp Willow is in play, Vamp Xander gains +1 to all of his talents. If Vamp Willow and Vamp Xander face a challenge together, lower the talent goal of that challenge by 2, if possible. |
|
‘99 |
249 |
The Master |
Vampire |
Whenever an opponent starts a fight or challenge, that player discards a card, if possible. |
|
‘99 |
250 |
Anyanka |
Demon |
Once during each Prologue Step, you may discard an action card that has a Weirdness icon to draw 2 cards. |
|
‘99 |
251 |
Oz |
Human-Werewolf |
If Oz is a Werewolf, you do not have to send his current level to the Crypt during the Refresh Step of a day turn. |
|
‘99 |
252 |
Buffy, Bizarro Land |
Human-Slayer |
If Buffy Bizarro Land defeats a challenge alone, you gain 2 extra Destiny Points. |
|
‘99 |
253 |
Giles |
Human |
During the Resource Step, you may fatigue Giles to have another character gain one of Giles’ Traits until the end of the turn. |
|
‘99 |
254 |
Cordelia |
Human |
If Cordelia lost a fight or challenge last turn, Cordelia gains +3 Charm for the remainder of this turn. |
|
SC |
1 |
Tara |
Human |
Tara does not fatigue when attaching skills that require the Spellcraft Trait. Tara may ignore Weirdness Talent Requirements on items and skills. |
|
SC |
2 |
Anya |
Human |
Anya gains +1 to all her talents for the remainder of the turn for every event card played during the Prologue Step. |
|
SC |
3 |
Harmony |
Vampire |
During each challenge-fight/Draw Stage, both participating players draw a maximum of 3 cards. |
|
SC |
4 |
Kathy |
Demon |
Ignore all Talent bonuses from items and skills at Kathy’s location and adjacent locations while Kathy is not in Sunnydale Park. |
|
I |
1 |
Riley Finn |
Human |
You may have Minions and Villians in your deck with the Initiative Trait and place them into play. |
|
I |
2 |
Spike |
Vampire |
The first skill Spike attaches every turn does not fatigue him. Spike may attach 1 additional skill per turn. |
|
I |
3 |
Maggie Walsh |
Human |
During the Movement Step, any of your characters with the Initiative Trait may move to Maggie Walsh’s location as if it were an adjacent location. |
|
I |
4 |
Adam |
Cyborg |
Whenever your opponent faces a challenge and you are chosen as the defender, you may draw 3 additional cards during the Challenge/Draw stage. |
|
|
|
|
|
|
Characters/Personalities
|
Set |
# |
Name |
Hero/Comp Villian/Min |
Lvl |
Lvl Req |
BK |
SM |
WE |
CH |
Text |
|
PP |
56 |
Billy Palmer |
Companion |
1 |
|
0 |
1 |
1 |
0 |
Human. Billy Palmer gains +2 Smarts when confronting the Nightmares of Mine challenge. |
|
PP |
57 |
Cordelia |
Companion |
1 |
|
0 |
0 |
0 |
3 |
Human. Once per turn, Cordelia can fatigue a Companion or Minion assigned to the same location during the Resource Step. |
|
PP |
58 |
Jenny Calendar |
Companion |
1 |
|
0 |
2 |
1 |
0 |
Human. Computer, Demonology. Once per turn, Jenny Calendar can avoid being fatigued from something that would normally fatigue her. |
|
PP |
59 |
Owen Thurman |
Companion |
1 |
|
1 |
0 |
0 |
1 |
Human. Owen gains +1 Butt-Kicking when at the same location as Buffy. |
|
PP |
60 |
Sid |
Companion |
1 |
|
0 |
1 |
1 |
0 |
Demonology. Sid gains +2 Smarts while confronting The Talent Show Must Go On Challenge. |
|
PP |
61 |
Xander |
Companion |
1 |
|
1 |
1 |
0 |
1 |
Human. Computer. Xander gains +1 Charm while Cordelia is in play. |
|
PP |
62 |
Jesse |
Minion |
1 |
|
1 |
0 |
0 |
1 |
Vampire. When in a fight with another character, ignore the effects of Hair Flip for the fight. |
|
PP |
63 |
Andrew Borba |
Minion |
1 |
|
2 |
0 |
1 |
0 |
Vampire. Andrew gains +1 Butt-Kicking when fighting a Companion. Andrew gains an additional +1 Butt-Kicking if that Companion is Owen. |
|
PP |
64 |
Catherine Madison |
Minion |
1 |
|
0 |
1 |
2 |
0 |
Human. Spellcraft. Catherine Madison may be equipped with one extra item. |
|
PP |
65 |
Chris Epps |
Minion |
1 |
|
0 |
2 |
1 |
0 |
Human. Fatigue Chris Epps to refresh another Minion you control. |
|
PP |
66 |
Claw |