Buffy the Vampire Slayer CCG Card Spoilers – Essences and Characters

November 4, 2002 (dgjedi)

 

Essences

 

Set

#

Name

Type

Text

PP

193

Buffy Summers

Slayer-Hero

Reduce the lowest talent on a challenge by 2 when Buffy is facing it.

PP

194

Rupert Giles

Human

You do not have to fatigue Giles to use any power on his character card.

PP

195

Willow Rosenberg

Human

Willow gains the Spellcraft and Computers traits and +1 Weirdness and +1 Smarts.

PP

196

Angel

Vampire

Angel gains +2 Butt-Kicking whenever he fights a Vampire.

PP

197

The Master

Vampire

Discard a refreshed character you control to refresh The Master.

PP

198

Collin, the Annointed One

Vampire

Fatigue one of your vampires to fatigue any Companion or Minion during the Resource Step.

PP

199

Spike

Vampire

Any skills or items attached to Spike give him an additional +1 for that talent.

PP

200

Drusilla

Vampire

If Spike is in play, Drusilla gains +1 to all of her talents.

AC

122

Xander

Human

Xander is considered a Hero instead of a Companion.  Xander gains +1 to all of his talents for meeting the talent requirements on actions, skills and items.

AC

123

Kendra

Slayer

Kendra gains +1 Butt-Kicking while in a fight.  Kendra gains +1 Smarts while facing a challenge.

AC

124

Cordelia

Human

Cordelia is considered a hero instead of a Companion.  Once during the end step you may rearrange the top 2 cards of your challenge deck in any order.

AC

125

Angelus

Vampire

Angelus does not get a –1 to his talents when fatigued.  If Angelus wins a fight against a Hero, you gain 1 extra Destiny Point.

VW

1

Catherine Madison

Human

Catherine gains +1 to all Talents for each copy of the Spellcraft trait she has.

VW

2

Natalie French

Monster

Natalie gains +3 Charm.  During the Movement Step, you may fatigue Natalie to move a Male Human Supporting Character to Natalie’s location.

VW

3

The Pack

Human

The Pack gains +1 Butt-Kicking and +1 Weirdness.  When The Pack uses Thrown to the Hyenas, replace all instances of “Minion or Companion” with “Supporting Character”.

VW

4

Moloch the Corruptor

Monster

Moloch gains +1 Charm, +2 Smarts, and Demonology.  Moloch may attach Metal Robot Body as if a Minion.  When Moloch has Metal Robot Body attached, he gains +3 Butt-Kicking, +2 Weirdness, and –1 Charm.

VW

5

Ted Buchanon

Robot

Ted gains +1 Charm and +1 Weirdness.  When Ted faces a Challenge, reduce any Charm on the Challenge by 3 or any other Talent by 1.

VW

6

Der Kindestod

Demon

Der Kindestod gains the Demonology Trait.  When Der Kindestod is at The Hospital, no one may initiate a fight with Der Kindestod except Buffy.  Der Kindestod may use its card power to affect a Human at an adjacent location.

VW

7

Coach Marin

Human

Once per turn during the Resource Step, you may search your Resource Deck for a copy of Gil Monster and place it in your hand.  You may have up to 6 copies of Gil Monster in your Resource Deck and in play.

VW

8

Ampata

Undead

If Ampata is discarded, immediately place her back in play on one of your locations, but any cards attached still go to the discard pile.

VW

Pita1

Principal Snyder

Principal

Principal Snyder chooses the resolving talent when starting a fight at a school location, and gains +2 to the chosen talent until the end of the fight.

‘99

239

Buffy

Human-Slayer

Once per turn, Buffy may start a fight during the Movement Step, if there are no card effects keeping her from fighting.

‘99

240

Xander

Human

Your Episode Part 2 cards cannot be cancelled.

‘99

241

Angel

Vampire

Angel may move 2 additional times during the day.

‘99

242

Willow

Human

Whenever Willow defeats a challenge with a Computer or Spellcraft Trait Requirement, Willow does not fatigue.

‘99

243

The Mayor

Human-Demon

If your opponent recycles her discard pile during the Draw Step, you may fatigue The Mayor during the Resource Step or End Step of that turn to change day to night or night to day.

‘99

244

Mr. Trick

Vampire

During the Resource Step, if Mr. Trick is refreshed, you may add Mr. Trick’s talents to a challenge’s talent goals if the challenge is at the same or adjacent location as Mr. Trick.  Afterward, fatigue Mr. Trick.

‘99

245

Kakistos

Vampire

At the beginning of every turn, choose one of your opponent’s characters in play.  For the remainder of the turn, when Kakistos starts a fight with that character, draw 2 cards and if he wins the fight you gain 1 extra Destiny Point.

‘99

246

Faith

Human-Slayer

When Faith starts a fight, the opponent draws 2 less cards during the fight / Draw Stage.

‘99

247

Vamp Willow

Vampire

At the beginning of the Resource Step, you may shuffle all copies of Vampire Embrace in your discard pile back into your Resource Deck.

‘99

248

Vamp Xander

Vampire

If Vamp Willow is in play, Vamp Xander gains +1 to all of his talents.  If Vamp Willow and Vamp Xander face a challenge together, lower the talent goal of that challenge by 2, if possible.

‘99

249

The Master

Vampire

Whenever an opponent starts a fight or challenge, that player discards a card, if possible.

‘99

250

Anyanka

Demon

Once during each Prologue Step, you may discard an action card that has a Weirdness icon to draw 2 cards.

‘99

251

Oz

Human-Werewolf

If Oz is a Werewolf, you do not have to send his current level to the Crypt during the Refresh Step of a day turn.

‘99

252

Buffy, Bizarro Land

Human-Slayer

If Buffy Bizarro Land defeats a challenge alone, you gain 2 extra Destiny Points.

‘99

253

Giles

Human

During the Resource Step, you may fatigue Giles to have another character gain one of Giles’ Traits until the end of the turn.

‘99

254

Cordelia

Human

If Cordelia lost a fight or challenge last turn, Cordelia gains +3 Charm for the remainder of this turn.

SC

1

Tara

Human

Tara does not fatigue when attaching skills that require the Spellcraft Trait.  Tara may ignore Weirdness Talent Requirements on items and skills.

SC

2

Anya

Human

Anya gains +1 to all her talents for the remainder of the turn for every event card played during the Prologue Step.

SC

3

Harmony

Vampire

During each challenge-fight/Draw Stage, both participating players draw a maximum of 3 cards.

SC

4

Kathy

Demon

Ignore all Talent bonuses from items and skills at Kathy’s location and adjacent locations while Kathy is not in Sunnydale Park.

I

1

Riley Finn

Human

You may have Minions and Villians in your deck with the Initiative Trait and place them into play.

I

2

Spike

Vampire

The first skill Spike attaches every turn does not fatigue him.  Spike may attach 1 additional skill per turn.

I

3

Maggie Walsh

Human

During the Movement Step, any of your characters with the Initiative Trait may move to Maggie Walsh’s location as if it were an adjacent location.

I

4

Adam

Cyborg

Whenever your opponent faces a challenge and you are chosen as the defender, you may draw 3 additional cards during the Challenge/Draw stage.

 

 

 

 

 

 

Characters/Personalities

 

Set

#

Name

Hero/Comp

Villian/Min

Lvl

Lvl Req

BK

SM

WE

CH

Text

PP

56

Billy Palmer

Companion

1

 

0

1

1

0

Human.  Billy Palmer gains +2 Smarts when confronting the Nightmares of Mine challenge.

PP

57

Cordelia

Companion

1

 

0

0

0

3

Human.  Once per turn, Cordelia can fatigue a Companion or Minion assigned to the same location during the Resource Step.

PP

58

Jenny Calendar

Companion

1

 

0

2

1

0

Human.  Computer, Demonology.  Once per turn, Jenny Calendar can avoid being fatigued from something that would normally fatigue her.

PP

59

Owen Thurman

Companion

1

 

1

0

0

1

Human.  Owen gains +1 Butt-Kicking when at the same location as Buffy.

PP

60

Sid

Companion

1

 

0

1

1

0

Demonology.  Sid gains +2 Smarts while confronting The Talent Show Must Go On Challenge.

PP

61

Xander

Companion

1

 

1

1

0

1

Human.  Computer.  Xander gains +1 Charm while Cordelia is in play.

PP

62

Jesse

Minion

1

 

1

0

0

1

Vampire.  When in a fight with another character, ignore the effects of Hair Flip for the fight.

PP

63

Andrew Borba

Minion

1

 

2

0

1

0

Vampire.  Andrew gains +1 Butt-Kicking when fighting a Companion.  Andrew gains an additional +1 Butt-Kicking if that Companion is Owen.

PP

64

Catherine Madison

Minion

1

 

0

1

2

0

Human.  Spellcraft.  Catherine Madison may be equipped with one extra item.

PP

65

Chris Epps

Minion

1

 

0

2

1

0

Human.  Fatigue Chris Epps to refresh another Minion you control.

PP

66

Claw