Buffy the Vampire Slayer CCG Card Spoilers – Skills and Items
November 4, 2002 (dgjedi)
Skills
|
Set |
# |
Name |
Requires |
Text |
|
PP |
25 |
Animal Intensity |
|
Assign to a Minion. Minion is now considered a Villian. |
|
PP |
26 |
Varsity Training |
|
Assign to a Companion. Companion is now considered a Hero. |
|
PP |
95 |
Watcher Training |
|
Character gains +2 Butt-Kicking. |
|
PP |
96 |
Off-the-charts Smart |
|
Character gains +2 Smarts. |
|
PP |
97 |
Expert on the Weird |
|
Character gains +2 Weirdness. |
|
PP |
98 |
Babe-li-tude |
|
Character gains +2 Charm. |
|
PP |
99 |
Power of the Black Mass |
1 – WE |
Character gains the Spellcraft Trait. |
|
PP |
100 |
Technopaganism |
1 – SM |
Character gains the Computer Trait. |
|
PP |
101 |
Scully Me |
1 – SM |
Character gains the Occult Trait. |
|
PP |
102 |
Demonology 101 |
1 – WE |
Character gains the Demonology Trait. |
|
PP |
103 |
Gone Binary |
2 – SM |
Once per turn, fatigue this character during the Resource Step to draw a card. |
|
PP |
104 |
Morning Person |
|
Character gains +1 to all talents during the day and –1 to all talents during the night. |
|
PP |
105 |
Pack Rat |
|
Assign to a Hero or Villian. This character can now carry an additional item. |
|
PP |
106 |
Fast Pace |
|
Character may move to any location during
the Movement Step. |
|
PP |
165 |
Real Literary-like |
|
This character doesn’t fatigue to attach new skills. |
|
PP |
184 |
Primal Connection |
|
While this character is at Sunnydale Park and your opponent has no characters there, you are considered to have 2 extra Destiny Points you can use to ascend characters and/or win the game. |
|
AC |
12 |
Gypsy Curse |
|
Character needs Occult to attach. Fatigue this character to fatigue a Minion. |
|
AC |
13 |
Machiavellian Ingenuity |
|
When resolving a fight or challenge,
discard Machiavellian Ingenuity to replace this character’s Butt-Kicking with
his Weirdness. Talent stacks are
excluded from this effect. |
|
AC |
14 |
Ritual of Restoration |
|
Character needs Spellcraft to attach. Fatigue assigned character to take a character from your discard pile and shuffle it back into your Resource Deck. |
|
AC |
16 |
The Look |
3 – CH |
When resolving a fight or challenge,
discard The Look to replace this character’s Butt-Kicking with her
Charm. Talent stacks are excluded
from this effect. |
|
AC |
18 |
Wisdom |
3 – SM |
When resolving a fight or challenge,
discard Wisdom to replace this character’s Butt-Kicking with her Smarts. Talent stacks are excluded from this
effect. |
|
AC |
54 |
Black Lagoon Aromatherapy |
|
During a challenge, this character gains the Occult Trait, +1 Weirdness. If assigned to Gill Monster, it gains an additional +2 Weirdness when facing challenges. |
|
AC |
55 |
Diana’s Touch |
|
Character needs Spellcraft to attach. Fatigue this character to give a chosen character +3 Charm for the remainder of the turn. |
|
AC |
59 |
Wavering Power |
|
Drusilla only. Whenever Drusilla uses her character card power to draw cards, she draws 1 additional card. Limit 1 per deck. |
|
AC |
60 |
Weapon’s Expert |
2 – BK |
During a fight, choose one of the items attached to this character and double its Butt-Kicking bonus for this fight. You can choose a different item each time you fight. Each character may only have 1 Weapon’s Expert attached. |
|
AC |
110 |
What Doesn’t Kill You … |
|
Spike only. Spike gains +1 Butt-Kicking, Smarts and Weirdness. Limit 1 per deck. |
|
AC |
119 |
Ritual of Acathla |
|
Character needs Demonology to attach. During the End Step, you may fatigue this character and another character here with the Spellcraft Trait to send Ritual of Acathla to the Crypt, and search your Challenge Deck for any challenge and place it in play at an eligible location. Shuffle your Challenge Deck afterward. |
|
AC |
P5 |
Everyday Vamp Hijinks |
|
Assign to a Vampire. Discard Everyday Vamp Hijinks during a challenge and choose a talent. This character gains +2 to that talent for the remainder of the challenge. |
|
‘99 |
19 |
Cross-Referencing |
|
Assign to a character with the Computer Trait. If this character defeats a challenge requiring Computer, you gain 1 extra Destiny Point. |
|
‘99 |
20 |
Demonology, Ph.D |
|
Assign to a character with the Demonology Trait. If this character defeats a challenge requiring Demonology, gain 1 extra Destiny Point. |
|
‘99 |
21 |
Knife Practice |
1 – BK |
During the Resource Step, fatigue this character to give another character at the same location +X Butt-Kicking for the remainder of the turn, where X is the attached character’s current Butt-Kicking. |
|
‘99 |
22 |
Necronomenclature |
|
Assign to a character with the Occult Trait. If this character defeats a Challenge requiring Occult, gain 1 extra Destiny Point. |
|
‘99 |
23 |
Slayer’s Fortitude |
|
Assign to a Slayer. Whenever your opponent is facing a challenge at this character’s location, you may draw 2 additional cards during the Challenge/Draw Step. |
|
‘99 |
24 |
Slayer’s Training |
|
Assign to a Slayer. During any step, you may discard this skill. If you do, this character’s level is +1 for the remainder of the turn. |
|
‘99 |
25 |
Spells, Cursies and Whammies |
1 – WE |
During the Resource Step, fatigue this character to give another character at the same location +X Weirdness for the remainder of the turn, where X is the attached character’s current Weirdness. |
|
‘99 |
26 |
Telekinesis |
2 – WE |
Assign to a character with Spellcraft. Once per turn during the Resource Step, you may reassign items on this character and one other character you control at the same location. |
|
‘99 |
27 |
Telepathic Block |
|
If ths character is refreshed, you don’t have to show your opponent any cards in your hand because of card effects. |
|
‘99 |
28 |
Tutoring |
1 - SM |
During the Resource Step, fatigue this character to give another character at the same location +X Smarts for the remainder of the turn, where X is this attached character’s current Smarts. |
|
‘99 |
96 |
Channeled Aggresion |
3 – BK |
You may discard this skill to have this character use her Butt-Kicking to meet a Charm or Smarts talent requirement on an action card. |
|
‘99 |
97 |
Charming |
3 – CH |
During the Resource Step, fatigue this character to fatigue another character at this location with a lower Charm. |
|
‘99 |
98 |
Gourmet Cuisine |
3 - BK |
Assign to a Villain. During the Conflict Step, you may fatigue this character to discard a Companion at the same location with a lower Butt-Kicking than this character. |
|
‘99 |
99 |
Homecoming Queen |
1 - CH |
Character gains the Seduction Trait. |
|
‘99 |
100 |
Invulnerability |
3 - WE |
Assign to a Villian. If this character is defeated in a fight while refreshed, discard this skill and fatigue this character. The character isn’t discarded or sent to the Crypt. |
|
‘99 |
101 |
Scoring Well |
|
You may fatigue this character and another character at the same location during the Challenge/Choose stage. The chosen character is placed at the challenge’s location to participate in the challenge even though she is fatigued. |
|
‘99 |
102 |
Warding |
|
Assign to a Hero. You may discard this skill and fatigue this character during the Movement Step. Demons and Vampires cannot move to this location for the remainder of the turn. |
|
‘99 |
152 |
Verbal Non-Verbal |
|
This character ignores Smarts talent requirements for attaching skills and items. |
|
‘99 |
171 |
A Thing |
|
If this skill is attached to your Main Character, you may discard this skill whenever your opponent tries to unattach an item from a Hero or Companion. The item stays attached and cannot be swapped for the remainder of the turn. |
|
‘99 |
172 |
Class Protector |
3 - BK |
This character can Stunt-Double for your Companion at a different location. Place this character at that Companion’s location. |
|
‘99 |
173 |
Demon Hunting |
|
This character can move to any location with a Demon as if it were an adjacent location. |
|
‘99 |
177 |
Quality Rage |
|
If this skill is attached to your Main Character, you may discard this skill whenever your opponent tries to unattach an item from a Villian or Minion. The item stays attached and cannot be swapped for the remainder of the turn. |
|
‘99 |
205 |
Hallway Scene-making |
|
Once per turn, if this character is at a school location, you may fatigue her during the Resource Step to give another character at this location a +1 to all of his talents for the remainder of the turn. |
|
‘99 |
206 |
Major Wiggins |
|
Assign to one of your opponent’s characters without fatiguing him. This character cannot refresh. A player may send this card to the Crypt by fatiguing X Characters at this location. X equals this character’s level. Limit 1 per deck. |
|
‘99 |
207 |
Trade Talks |
|
During the Conflict Step, this character may take a legally attachable item from any character here with a lower Butt-Kicking and attach it. Afterward, fatigue the attaching character. |
|
‘99 |
P2 |
Chaperone |
|
While this character is refreshed, your opponent may only start fights with characters at this location that have Chaperone attached. If your opponent starts a fight with this character, this character becomes fatigued at the beginning of the fight/discard stage. |
|
|
|
|
|
|
Items
|
Set |
# |
Name |
Requires |
Text |
|
PP |
27 |
Electrical Tunnels Schematic |
|
Discard this item during the Movement Step to move this character to any location. This counts as a move for the character. |
|
PP |
28 |
Empty Puppet Case |
1 – SM |
Fatigue this item during the Resource Step and discard a card. Draw a card. |
|
PP |
107 |
Stake & Crossbow |
1 – BK |
Character gains +1 Butt-Kicking. If the character is fighting a Vampire, the character gains and additional +1 Butt-Kicking during the fight. |
|
PP |
108 |
Lucky 19 Baseball Jersey |
1 – WE |
Character gains +1 Weirdness. |
|
PP |
109 |
May Queen Dress |
1 – CH |
Character gains +1 Charm. |
|
PP |
110 |
Tome of Moloch |
1 – SM |
Character gains +1 Smarts. |
|
PP |
111 |
Fire Axe |
|
Character gains +1 Butt-Kicking. |
|
PP |
112 |
Ring of Prophecy |
|
If a Vampire has this item, the Vampire may also move once during day turns. |
|
PP |
113 |
Bat Sonar |
1 – SM |
Character gains +1 Weirdness. During a fight or a challenge, the character may discard Bat Sonar to give this character +2 Weirdness until the end of the fight or challenge. |
|
PP |
114 |
Metal Robot Body |
|
Must be assigned to a Minion. The Minion may Stunt-Double during fights even when fatigued. |
|
PP |
115 |
Sledgehammer |
|
If another item is giving this character a bonus, Sledgehammer gives the character +1 to that talent. |
|
PP |
116 |
Sentient Cheerleading Trophy |
|
Assign to a Hero or Companion. Discard this card during the Resource Step to discard any Minion with the Spellcraft Trait. |
|
PP |
117 |
Giles-mobile |