Buffy the Vampire Slayer CCG Card Spoilers – Skills and Items

November 4, 2002 (dgjedi)

 

Skills

 

Set

#

Name

Requires

Text

PP

25

Animal Intensity

 

Assign to a Minion.  Minion is now considered a Villian.

PP

26

Varsity Training

 

Assign to a Companion. Companion is now considered a Hero.

PP

95

Watcher Training

 

Character gains +2 Butt-Kicking.

PP

96

Off-the-charts Smart

 

Character gains +2 Smarts.

PP

97

Expert on the Weird

 

Character gains +2 Weirdness.

PP

98

Babe-li-tude

 

Character gains +2 Charm.

PP

99

Power of the Black Mass

1 – WE

Character gains the Spellcraft Trait.

PP

100

Technopaganism

1 – SM

Character gains the Computer Trait.

PP

101

Scully Me

1 – SM

Character gains the Occult Trait.

PP

102

Demonology 101

1 – WE

Character gains the Demonology Trait.

PP

103

Gone Binary

2 – SM

Once per turn, fatigue this character during the Resource Step to draw a card.

PP

104

Morning Person

 

Character gains +1 to all talents during the day and –1 to all talents during the night.

PP

105

Pack Rat

 

Assign to a Hero or Villian.  This character can now carry an additional item.

PP

106

Fast Pace

 

Character may move to any location during the Movement Step.

PP

165

Real Literary-like

 

This character doesn’t fatigue to attach new skills.

PP

184

Primal Connection

 

While this character is at Sunnydale Park and your opponent has no characters there, you are considered to have 2 extra Destiny Points you can use to ascend characters and/or win the game.

AC

12

Gypsy Curse

 

Character needs Occult to attach.  Fatigue this character to fatigue a Minion.

AC

13

Machiavellian Ingenuity

 

When resolving a fight or challenge, discard Machiavellian Ingenuity to replace this character’s Butt-Kicking with his Weirdness.  Talent stacks are excluded from this effect.

AC

14

Ritual of Restoration

 

Character needs Spellcraft to attach.  Fatigue assigned character to take a character from your discard pile and shuffle it back into your Resource Deck.

AC

16

The Look

3 – CH

When resolving a fight or challenge, discard The Look to replace this character’s Butt-Kicking with her Charm.  Talent stacks are excluded from this effect. 

AC

18

Wisdom

3 – SM

When resolving a fight or challenge, discard Wisdom to replace this character’s Butt-Kicking with her Smarts.  Talent stacks are excluded from this effect. 

AC

54

Black Lagoon Aromatherapy

 

During a challenge, this character gains the Occult Trait, +1 Weirdness.  If assigned to Gill Monster, it gains an additional +2 Weirdness when facing challenges.

AC

55

Diana’s Touch

 

Character needs Spellcraft to attach.  Fatigue this character to give a chosen character +3 Charm for the remainder of the turn.

AC

59

Wavering Power

 

Drusilla only.  Whenever Drusilla uses her character card power to draw cards, she draws 1 additional card.  Limit 1 per deck.

AC

60

Weapon’s Expert

2 – BK

During a fight, choose one of the items attached to this character and double its Butt-Kicking bonus for this fight.  You can choose a different item each time you fight.  Each character may only have 1 Weapon’s Expert attached.

AC

110

What Doesn’t Kill You …

 

Spike only.  Spike gains +1 Butt-Kicking, Smarts and Weirdness.  Limit 1 per deck.

AC

119

Ritual of Acathla

 

Character needs Demonology to attach.  During the End Step, you may fatigue this character and another character here with the Spellcraft Trait to send Ritual of Acathla to the Crypt, and search your Challenge Deck for any challenge and place it in play at an eligible location.  Shuffle your Challenge Deck afterward.

AC

P5

Everyday Vamp Hijinks

 

Assign to a Vampire.  Discard Everyday Vamp Hijinks during a challenge and choose a talent.  This character gains +2 to that talent for the remainder of the challenge.

‘99

19

Cross-Referencing

 

Assign to a character with the Computer Trait.  If this character defeats a challenge requiring Computer, you gain 1 extra Destiny Point.

‘99

20

Demonology, Ph.D

 

Assign to a character with the Demonology Trait.  If this character defeats a challenge requiring Demonology, gain 1 extra Destiny Point.

‘99

21

Knife Practice

1 – BK

During the Resource Step, fatigue this character to give another character at the same location +X Butt-Kicking for the remainder of the turn, where X is the attached character’s current Butt-Kicking.

‘99

22

Necronomenclature

 

Assign to a character with the Occult Trait.  If this character defeats a Challenge requiring Occult, gain 1 extra Destiny Point.

‘99

23

Slayer’s Fortitude

 

Assign to a Slayer.  Whenever your opponent is facing a challenge at this character’s location, you may draw 2 additional cards during the Challenge/Draw Step.

‘99

24

Slayer’s Training

 

Assign to a Slayer.  During any step, you may discard this skill.  If you do, this character’s level is +1 for the remainder of the turn.

‘99

25

Spells, Cursies and Whammies

1 – WE

During the Resource Step, fatigue this character to give another character at the same location +X Weirdness for the remainder of the turn, where X is the attached character’s current Weirdness.

‘99

26

Telekinesis

2 – WE

Assign to a character with Spellcraft.  Once per turn during the Resource Step, you may reassign items on this character and one other character you control at the same location.

‘99

27

Telepathic Block

 

If ths character is refreshed, you don’t have to show your opponent any cards in your hand because of card effects.

‘99

28

Tutoring

1 - SM

During the Resource Step, fatigue this character to give another character at the same location +X Smarts for the remainder of the turn, where X is this attached character’s current Smarts.

‘99

96

Channeled Aggresion

3 – BK

You may discard this skill to have this character use her Butt-Kicking to meet a Charm or Smarts talent requirement on an action card.

‘99

97

Charming

3 – CH

During the Resource Step, fatigue this character to fatigue another character at this location with a lower Charm.

‘99

98

Gourmet Cuisine

3 - BK

Assign to a Villain.  During the Conflict Step, you may fatigue this character to discard a Companion at the same location with a lower Butt-Kicking than this character.

‘99

99

Homecoming Queen

1 - CH

Character gains the Seduction Trait.

‘99

100

Invulnerability

3 - WE

Assign to a Villian.  If this character is defeated in a fight while refreshed, discard this skill and fatigue this character.  The character isn’t discarded or sent to the Crypt.

‘99

101

Scoring Well

 

You may fatigue this character and another character at the same location during the Challenge/Choose stage.  The chosen character is placed at the challenge’s location to participate in the challenge even though she is fatigued.

‘99

102

Warding

 

Assign to a Hero.  You may discard this skill and fatigue this character during the Movement Step.  Demons and Vampires cannot move to this location for the remainder of the turn.

‘99

152

Verbal Non-Verbal

 

This character ignores Smarts talent requirements for attaching skills and items.

‘99

171

A Thing

 

If this skill is attached to your Main Character, you may discard this skill whenever your opponent tries to unattach an item from a Hero or Companion.  The item stays attached and cannot be swapped for the remainder of the turn.

‘99

172

Class Protector

3 - BK

This character can Stunt-Double for your Companion at a different location.  Place this character at that Companion’s location.

‘99

173

Demon Hunting

 

This character can move to any location with a Demon as if it were an adjacent location.

‘99

177

Quality Rage

 

If this skill is attached to your Main Character, you may discard this skill whenever your opponent tries to unattach an item from a Villian or Minion.  The item stays attached and cannot be swapped for the remainder of the turn.

‘99

205

Hallway Scene-making

 

Once per turn, if this character is at a school location, you may fatigue her during the Resource Step to give another character at this location a +1 to all of his talents for the remainder of the turn.

‘99

206

Major Wiggins

 

Assign to one of your opponent’s characters without fatiguing him.  This character cannot refresh.  A player may send this card to the Crypt by fatiguing X Characters at this location.  X equals this character’s level.  Limit 1 per deck.

‘99

207

Trade Talks

 

During the Conflict Step, this character may take a legally attachable item from any character here with a lower Butt-Kicking and attach it.  Afterward, fatigue the attaching character.

‘99

P2

Chaperone

 

While this character is refreshed, your opponent may only start fights with characters at this location that have Chaperone attached.  If your opponent starts a fight with this character, this character becomes fatigued at the beginning of the fight/discard stage.

 

 

 

 

 

 

Items

 

Set

#

Name

Requires

Text

PP

27

Electrical Tunnels Schematic

 

Discard this item during the Movement Step to move this character to any location.  This counts as a move for the character.

PP

28

Empty Puppet Case

1 – SM

Fatigue this item during the Resource Step and discard a card.  Draw a card.

PP

107

Stake & Crossbow

1 – BK

Character gains +1 Butt-Kicking.  If the character is fighting a Vampire, the character gains and additional +1 Butt-Kicking during the fight.

PP

108

Lucky 19 Baseball Jersey

1 – WE

Character gains +1 Weirdness.

PP

109

May Queen Dress

1 – CH

Character gains +1 Charm.

PP

110

Tome of Moloch

1 – SM

Character gains +1 Smarts.

PP

111

Fire Axe

 

Character gains +1 Butt-Kicking.

PP

112

Ring of Prophecy

 

If a Vampire has this item, the Vampire may also move once during day turns.

PP

113

Bat Sonar

1 – SM

Character gains +1 Weirdness.  During a fight or a challenge, the character may discard Bat Sonar to give this character +2 Weirdness until the end of the fight or challenge.

PP

114

Metal Robot Body

 

Must be assigned to a Minion.  The Minion may Stunt-Double during fights even when fatigued.

PP

115

Sledgehammer

 

If another item is giving this character a bonus, Sledgehammer gives the character +1 to that talent.

PP

116

Sentient Cheerleading Trophy

 

Assign to a Hero or Companion.  Discard this card during the Resource Step to discard any Minion with the Spellcraft Trait.

PP

117

Giles-mobile

 

Fatigue this character to move it to any location during the Movement Step.

PP

118

An Innocent Guillotine

 

You may play this item on one of your opponent’s characters, if that character can hold another item.  This character does not refresh.  Discard this item at the beginning of the Movement Step.

PP

166

Spellcasting Dolls

 

Character may face good and evil challenges.

PP

167

Pergamum Codex

 

Assign to a Villain or Hero.  Companions may not start a fight with this character unless they have a total Butt-Kicking of 3 or more.

PP

168

Ashes of Five Dead

 

Assign to a Villian or Hero.  Minions may not start a fight with this character unless they have a total Butt-Kicking of 3 or more.

PP

Pre5

Manacles

 

Discard this item during the Resource Step, look at your opponent’s hand.  Choose a card in their hand, and make them discard the card.

PP

P7

Cross

 

Whenever a Vampire chooses to attack this character, discard Cross to stop the fight and fatigue the Vampire.

PP

P8

Bracelet

1 – CH

Character gains +1 Charm.  If this character gets this item from trading with Xander, the character gains an additional +1 Charm.

PP

P9

Quarterstaff

3 – BK

Character gains +1 Butt-Kicking and an additional +1 Butt-Kicking during a fight.  Quarterstaff is considered to be 2 items

AC

11

Body of a Dead Cheerleader

1 – WE

Must be assigned to a Villain or Minion.  Character gains +1 Weirdness.  If this card is attached to Chris Epps, he gains an additional +1 Weirdness.

AC

15

Spike’s Car

 

If a Vampire has this item, the Vampire may move once during day turns.  If Spike has this item, he can move twice during day turns instead.

AC

17

Tweed Mail

 

Discard Tweed Mail during a fight to choose a talent.  Character gains +1 to this talent for this fight.  If this card is attached to Giles, it does not count towards your 2 item limit.  Each character may only have 1 Tweed Mail attached.

AC

56

Mummy’s Seal

 

This character can not be discarded by or for card effects.

AC

57

Tattoo Remover (Acid)

 

Fatigue this character during the Resource Step to discard one item attached to another character at the same location.

AC

58

Video Camera

 

Fatigue this item during the Resource Step to look at an opponent’s hand.

AC

104

Claddagh Ring

 

Angel only.  Discard this card during the Resource Step and choose one of your opponent’s characters at this location.  That character may not start a fight with Angel for the remainder of the turn.

AC

105

Disembodied Arm

 

Character gains +3 Weirdness during challenges.  If this character is defeated in a fight, the winning character may attach the Disembodied Arm if it can hold another item.  Return this item to the original owner’s discard pile when this item leaves play, or when the game ends.  Limit 2 per deck.

AC

106

Mr. Pointy

 

Kendra only.  If Kendra starts a fight, choose Smarts or Butt-Kicking.  The chosen talent is now the resolving talent for this fight.

AC

107

Orb of Thesulah

 

Discard Orb of Thesulah to gain +3 Smarts during a challenge.

AC

108

Rocket Launcher

 

Discard Rocket Launcher to gain +3 Butt-Kicking during a challenge.

AC

109

Silver Locket

 

Discard Silver Locket to gain +3 Charm during a challenge.

AC

P6

Mark of Eyghon

 

During challenges this character gains the Occult Trait and +1 Weirdness.  This item cannot be swapped unless it is swapped to Buffy.

‘99

12

Eliminati Swords

 

Assign to a Vampire.  While this Vampire is in a fight he started, he gains +1 Butt-Kicking and characters may not Stunt-Double for the attacked character.  Only 1 Eliminati Swords may be attached to a character.

‘99

13

Formal Wear

1 – CH

Character gains +1 Charm.  If attached to Xander, Xander gains an additional +1 Charm and an additional +1 Charm during challenges.  Only 1 Formal Wear can be attached to a character at a time.

‘99

14

Holy Hand Grenade

 

Send this item to the Crypt during the Resource step to fatigue a Vampire supporting character at this location.

‘99

15

Living Flame

 

Discard Living Flame during the fight-Challenge/Battle Stage to change a card in a talent stack that is boosting Weirdness to the talent of your choice.  Move the changed card into the correct talent stack.

‘99

16

Maps and Stuff

 

Assign to a character with the Computer Trait.  During the Movement Step, anything that would normally affect this character because it moved does not affect this character.

‘99

17

Slayer Kryptonite

 

Assign to your or your opponent’s Slayer.  Character gains –2 Butt-Kicking and an additional –1 if the Tento di Cruciamentum challenge is in play.

‘99

18

Witch Pez Dispenser

2 - CH

This character is immune to any effects from character cards with the Seduction Trait.

‘99

89

Balthazar’s Amulet

 

Once during the Fight-Challenge/Battle stage, you may discard 2 cards from your hand to have this character gain +2 to any talent until the fight or challenge ends.  If you lose the fight or challenge, send this item to the Crypt during the Fight-Challenge/Discard stage.

‘99

90

Disturbing Features

 

During the Fight-Challenge/Resolve stage, you may discard any or all cards in your Butt-Kicking talent stack.  This character gains +1 Weirdness for each card discarded in this manner.  You can use only 1 Disturbing Features per fight or challenge.

‘99

91

Faith’s Knife

 

Character gains +1 Butt-Kicking and may not be attacked unless the other character has an equal or higher printed Butt-Kicking than the printed Butt-Kicking on this character.

‘99

92

Haphazard Bomb

 

At the end of the Conflict Step, you may send this character to the Crypt and pay 1 Destiny Point to send to the Crypt the location card beneath this character.

‘99

93

Killer of the Dead

2 - BK

If this character defeats a Vampire supporting character in a fight, the Vampire is sent to the Crypt.

‘99

94

Love Tattoo

 

During the fight-challenge/Resolve stage, you may discard any or all cards in your Butt-Kicking talent stack.  This character gains +1 Charm for each card discarded in this manner.  Only 1 Love Tattoo can be used per fight or challenge.  This item cannot be swapped.

‘99

95

Tranquilizer Gun

 

Fatigue this character and this item during the Conflict Step to fatigue a supporting character at this location.  This item cannot refresh during the next Refresh Step.

‘99

145

Box of Gavrok

 

Assign to a character with the Occult Trait or Mayor Richard Wilkins III.  This character needs 2 less Destiny Points to ascend.  Limit 1 per deck.

‘99

146

Candy Bars

 

Assign to your opponent’s supporting character that is a Hero or Villian that can still attach an item.  The character is now a Companion or Minion, respectively.  This item cannot be swapped.

‘99

147

Glove of Myhnegon

 

Character gains +1 to all of his talents and gains the Demon Trait.  If this item unattaches for any reason, send this character to the Crypt.

‘99

148

Compound Bow

4 – BK

This character may start a fight with a character at an adjacent location.  Compound Bow counts as 2 items.

‘99

149

Mask of Ovu Mobani

 

Assign to one of your characters that has a copy of herself in your discard pile.  Character gains +1 to all of her talents.  If this item unattaches for any reason, this character gets discarded.

‘99

150

Symbol of Anyanka

 

Must be assigned to Anya or Anyanka.  You may discard Symbol of Anyanka during the Resource Step to search your Resource Deck for an Episode Part 1 and place it in your hand.  This item cannot be swapped.

‘99

151

Tome of Mediocrity

 

This character now has the Spellcraft Trait.  Character gains +1 to all of his talents during the night.  If this item becomes unattached from this character for any reason, this character is sent to the Crypt.

‘99

176

Mobile Tracking System

 

Fatigue this character and another 1 of your characters during the Conflict Step.  The chosen character is placed at an adjacent location and may immediately start a fight.  This does not count as a move.  Vampires cannot use this item during the day.

‘99

204

Eye of Rat

 

Fatigue this character and discard this item to give all other characters at the same location –1 Butt-Kicking for the remainder of the turn.

‘99

256

Books of Ascension

 

Assign to a character with the Demonology Trait, Mayor Richard Wilkins III, or Faith.  Character needs 2 less Destiny Points to ascend.  Limit 1 per deck.

‘99

P1

Chains

 

Assign to one of your opponent’s characters.  This item may not be swapped.  This character’s Butt-Kicking is now 0 and cannot be raised above 0 or lowest below 0.  A player may fatigue a different character at this character’s location to discard chains.