March 2004
A Crazy Plan
If Xander (my main
character) is attempting One-Man Army alone and is hit by A Crazy Plan, does
its talent requirements increase by 2 (the amount of Destiny printed on the
card) or by 5 (because of his +3 Destiny points for attempting it alone as a
main character)?
A Crazy Plan increases the CHALLENGE's talent goals by
the Destiny. And it'd be 2, because
it's only worth more points if he beats it by himself. He hasn't beaten it yet, so it's still at 2.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4043
Can you use more then one of these on a
challenge?
You are only not
allowed to put cards into talent stacks, but you are allowed to play action
cards for their effect. So yes it would be allowed and they would be
commutative.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4449
A Friend In Need
says to take a minion or
companion from resource deck and "put it into play". Anywhere? Or
only on a location where you can normally put characters into play, i.e. your
own location?
Any of your locations. Since the card doesn't expressly allow you to
break the rules for playing characters, you must play by those rules.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1909
If I have Xander out, but played
varsity training on him, can I play AFIN?
Assuming Xander was your only companion, you should now have no
companions in play and you can play AFIN.
Ascending companions
If you made Jenny a Hero with varsity training and then the rest of your
companions got Circle of Kayless-ed, then you could use "A friend in
need" to get Jenny's Lv.2, because the Level 2 card says it's a companion.
It wouldn't change into a Hero until after you had played the L2 onto the L1
Jenny and the varsity training started to affect it.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1909
Can I use A Friend In Need to get
Snyder L1 and put him into play at a school location?
You could use AFiN to bring Snyder into play at a School location as he
remains a minion until after the card hits the table. (CRD)
A Lover's Gift -
Does the skill swapping fatigue those receiving
the new skills? The card reads that it
acts like swapping Items and characters don't fatigue from swapping Items
It doesn't fatigue, just like trans-possession does not fatigue.
Does Spike have to trade a skill
when using A Lover's Gift, or can you just give it to him from someone else,
assuming he meets the talent requirement?
I only ask because you do not need to trade items in order to swap one
to someone else. The term 'swap' seems to imply a trade of 2 things, but I can
swap ownership of a card to someone else and not ask for anything in return.
- it moves ONE skill only
- it can move skill either from or to Spike (it only says "That
character may swap one skill with Spike, just like swapping items" and
items can be moved in both directions). A Lover's Gift allows a single skill to
pass to a supporting Character from Spike or from a supporting character to
Spike
Apparently in the Buffy CCG
"swap" does not mean what it means in ordinary English - trade - but
to hand something from one person to another.
A Lover's Gift would allow a
Spike player to skill upto 4 characters (including spike) and then transfer a
skill to spike for every A Lover's Gift card I have in my hand. Is this correct?
Yes, you can make Spike super-beefy in one turn by doing exactly what
you've described. Of course, that would take 3 supporting characters on the
table, and 4 skills in hand followed by 3 ALGs - A 7 card combo.
The card says Choose one of your supporting characters
in play. -it doesn't say choose one at Spike's location so Spike can swap with
a character at a different location.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5663
A Tiny Victory
Tiny Victory says: Players cannot
lose Destiny Points during the resolution of this challenge. The attacking
player cannot gain any more Destiny Points for defeating the challenge than
what is printed on it.
Just the printed number in the top right portion of the card counts. If
Tiny Victory were played on A Soul's Revenge then the maximum number of points
a player could earn from completing the challenge would be 3. No Offers of Ugly
Death would count, nor would Jenny Calendar's or Orb of Thesula's extra
destiny.
Also players can't lose any points with Tiny Victory via Hide Until It
Goes Away and Listen to Country Music.
Does it keep you from losing a
Destiny Point if you fail the challenge?
Under normal rules, I lose 1 Destiny for failing to defeat the
challenge. If my opponent had Hide
Until it Goes away, I would lose 4 Destiny (one from the rules, 3 from the
effect of Hide Until...) However, since Tiny Victory was played, I do not lose
any Destiny
Shaky on the Dismount
Players can gain less Destiny Points that what is printed on the
challenge, so Shaky's and the Event, In The Past, can still work with Tiny
Victory. You just cannot gain more, and
you cannot lose any Destiny already earned, but you can gain less the printed
value of the challenge.
Shaky affects the number of Destiny earned from defeating the challenge
(i.e.: a 4 DP challenge is now worth 3 instead). This is not the same
thing as losing Destiny (which happens from losing a challenge and cards such
as Go Home and Listen to Country Music and Hide Until It Goes Away).
So, let's take this example:
Jenny Calendar (my main) defeats the A Soul's Revenge (i.e.: has met the
talent goals in the Battle Phase) and I play Go Home and Listen to Country
Music in Battle Phase and then my opponent plays Tiny Victory. As a result, my
opponent will not lose the 1 Destiny from Go Home and Listen. Additionally, I cannot earn more than 3
Destiny Points for defeating this challenge, since A Soul's Revenge has a
printed 3DP on it. Because I have Jenny, I would normally get 4 Destiny (had
Tiny Victory not been played). But, as stated above, I can't earn more than
3. Now, let's say my opponent plays 2
Shaky on the Dismounts on me, making my challenge worth 2 (instead of 4 as
although I only get 3DP, it is worth 4DP until the DPs are actually added to my
total). I can now play an Offer of Ugly Death to make the challenge worth 3
again (the maximum Destiny I can earn from the challenge thanks to Tiny
Victory)
The Destiny for defeating or losing a challenge is not applied until the
end of the Challenge/Resolve
phase. Offers, Shakys, and Hide Untils
(plus any additional Destiny modifiers) must be applied before the
Challenge/Resolve phase is over. If I
earn my 10th Destiny but you have a Shaky, I only have a total of 9, thus I
don't win the game.
Tiny Victory itself does not negate any Destiny modifiers. Play Offers and Shakys as normal, but know
that you can only gain the amount of Destiny printed on the challenge.
As a final note, it is possible to gain less than the number of Destiny printed on the challenge, but never
more if Tiny Victory has been played.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4822
Alone
The effects of Alone last until the end of the turn, not just to that
character's next challenge.
Ambushed
It works like this:
Your opponent has one or more characters at the same location as a
challenge they want to beat. You also have a character at that location... So,
they start the Challenge, and in the Challenge/Choose phase (before anyone
draws cards), you play Ambushed. Ambushed immediately cancels their Challenge
attempt, and your character gets to start a fight with someone that was
participating in the Challenge. You go through the fight like normal - draw
cards, play Talent stacks, see who wins - and when the fight is over, they
immediately face the Challenge again. Don't get confused by the "if
possible" text at the end of Ambushed. That's there in case you beat up
(and discard) the only character they had attempting the Challenge. If you kill
the only person they had in their Challenge, obviously it wouldn't be possible
for them to attempt the Challenge again.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3677
The card does specify that the
character you have at the location must start a fight. So here is my scenario:
I have a character at the location of my opponent's Challenge, who is fatigued.
I have a character in the Park with a Compound Bow. refreshed. Since I have a
character at the location, can I play Ambushed and have the character in the
Park initiate the fight specified by the card effect printed on Ambushed?
Yes. For your proposed scenario, where a fatigued character at the
Challenge location fulfils one requirement of the card, and a character with a
Compound Bow in the park (or any other character eligible to start a fight with
one of the Challenge participants) fulfils another... I would say that this is
legal
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3968
This doesn't mean that you can move a character from anywhere on the
board to start the fight; they have to be at a location from which they could
normally start this fight (either at the same location as the character s/he's
attacking, or at an adjacent location with Compound Bow or Faith L1 Hero (as
long as Faith's attacking a vamp, monster or demon). In that last sentence, I
said "the same location as the character" rather than "the same
location as the challenge," because the following scenario is also legal
based on the same logic as the prior ruling:
My opponent is playing a Willow deck.
Her Willow is at the SDHS Library.
The rest of my opponent's characters are at the Natural History Museum
with a challenge. My Faith is at the
SDHS Library with Willow, and my Kendra is fatigued at the Natural History
Museum. My other characters are at yet
another location with a different challenge. During her first watch in the
Conflict Step, my opponent plays Finding Your Destiny. On my watch, my characters at the other
location attempt a challenge. On her
watch, my opponent attempts the challenge at the NHM with all of the characters
there plus Willow (using the effect of FYD).
If I have it in my hand during the Challenge/Choose stage, I can legally
play Ambushed (because Kendra is at the location of the challenge) and have
Faith start a fight with Willow, even though neither of them is at the location
of the challenge in question.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4077
If you have no characters at the location of an opponent's challenge or
no characters at that location or an adjacent location who can start a fight
with at least one of your opponent's characters facing the challenge [for
whatever reason (a fatigued character, Buffy L1 AC, Claddagh Ring, Faith's
Knife, whatever)], you cannot use Ambushed. Ambushed does not allow characters
to start fights that they normally could not start. Ambushed only stops your opponent's challenge and allows you to
start a fight when you wouldn't normally be able to.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4077
If you have a character who can legally start a fight at the location of
the challenge that's all you need. If
your character at the location of the challenge could not normally start a
fight with at least one character facing the challenge, you have to have
someone somewhere who can.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4077
A fatigued Slayer may use the text of Bad Girls Pt 1 to play Ambushed to
start a fight while fatigued, if they have not done so during this conflict
step.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5453
What happens if you
play ambushed, win the fight and then play Been There Killed That?
You play Ambushed, win the fight, play Been there
Killed That and start another fight. Upon the resolution of the second fight
the card text of Ambushed will come back into effect and your opponent will
have to face the challenge again. The "if possible" sees to it that
all other actions resolve BEFORE the challenge can be faced again, then it
checks to see if there's anyone left to face the challenge... The reason is
because Been There Killed That is an action that takes place in the fight
resolve stage. Thus, it's a legal card to play.
So the order is:
1. Opponent starts a challenge
2. I play Ambushed and start a fight.
3. I win the fight, discard a card and send BTKT to
the Crypt to start another fight during the fight/resolve sub-step.
4. The second fight resolves
5. My opponent faces the challenge interrupted by
Ambushed, thus fulfilling the card effects.
So, if I happen to pull Three BTKT into my hand during
the course of all these fights, I could start four fights with my opponent
before they have to face the challenge again
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3787
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3787&srow=41&erow=60
Angry Mob
Can I still move my characters
with Hit the Streets or can my opponent move my characters with Run Fast?
It does not affect "movements" that "do not count as a
move." You may still use "Run, Fast!"
Anywhere But Here:
The card doesn't specify from
which player's Crypt the new location comes - so can it be from my opponent's
Crypt too?
Yes, you can go fish into your
opponent's Crypt for that Yummy location you want in play. It does not designate your crypt
http://board.btvsccg.com/viewmessages.cfm?forum=40&topic=3455
"Swap a location you control
with another legal location in the crypt. No characters may occupy the location
when you swap." example: My opponent plays the Auditorium. I play The
Talent Show Must Go On onto the location. My opponent then plays Anywhere But
Here. Question: What would happen to the challenge in this type of situation?
Does it stay in play because it meet the requirements when it was played or is
it sent to the crypt?
Challenges like Talent Show have the text "assign to". Once
the challenge is assigned to the location, the location can be changed due to
the fact that the challenge has already been assigned to the auditorium
location. (For example, if you had the Talent Show at the Auditorium, and them
used ABH to change the auditorium to the army base, it is as if you had the
rehearsals at the auditorium, but the show itself was at the armybase).
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3381
After Anywhere but here has been
played on a location with a location specific challenge, what happens if
someone uses Oh, the Other Cemetery on it?
The challenge would be treated just like any location-specific challenge
for OTOC. There are no legal places to move it to, so you can't move it.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3381
Blank spaces
As ABH says “Swap a location you control with another legal location in
the Crypt” ABH only works on locations that already have cards on them, not
empty slots.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3455
Bad Alcohol
Because of the timing stipulation
on BAD ALCOHOL, does the Character targeted still get to attempt the Challenge
(since he already started it), but just has lower Talent #'s?
Since you start the Challenge and the characters are chosen to face the
challenge in the choose step. Then Bad Alcohol is played, fatiguing the
character, he is not removed from the Challenge. This is based on the timing on
the card (Challenge, fight/Battle). That is something Cafeteria Soylent Green
works with. Once a Character STARTS a Challenge, they generally continue it
If I use Bad Alcohol to fatigue
my opponents Uncle Enyos, the only source of occult at Hyenas in the
Principal's Office challenge. Can he
still contribute his Occult trait? Or Does his group now fail the challenge?
It only affects talents, not abilities. Even with Cafeteria Soylent
Green (where only the Talent Values are ignored - but not the traits) the Trait
is still active to defeat the challenge
Bad Alcohol: What affect does
fatiguing an opponent's character have during a challenge if it's not played
with Cafeteria Soylent Green?
Bad Alcohol would make the character have -1 to all it's talents.
Been There, Killed That
You play BTKT in the fight resolve stage. Your character doesn't fatigue
while resolving the fight. Then you go on to the end step of the fight (Yes
this includes discarding down to 5 cards) and then after the end step you MAY
start immediately another fight.
So you can play this card to keep your character refreshed after the
first fight. You do not have to start a second fight, so you could use your
refreshed character to start a challenge in your next watch in the conflict
step (this means the opponent can take an action between your 2 watches).
So after playing BTKT the current fight is played to the end before you
can start the next one.
So the sequence of play is:
Fight-Resolve:
- The attacking player plays Been There Killed That and discarded one
card
- We finished the fight, the attacking character won the fight and
doesn't fatigue
- We went on to the Fight -Discard stage
Fight-Discard:
Both players discard down to 5 cards if necessary
This fight ends, the attacking character may start another fight. As
such all bonuses from the last fight are lost (e.g. Hellhound)
Good Faith and or a character with compound bow playing BTKT can
actually move to another location for the second fight. BTKT says you have to
start the fight her that location. That's what Faith and compound bow people do
then their next fight step is to move to the character they are fighting. I.e.
start the fight at her location with a character at an adjacent location. Then
I move my character to the character I attacked, but I started the fight at the
location of he previous fight.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5382&srow=21&erow=40
Your character may not use this card to start a fight if she is fatigued
Buffy is fatigued and during the
Conflict step initiates a fight using Bad Girls P1. She wins the fight, can I
play BTKT?
Since you already started a fight with the fatigued Buffy, Bad Girls
Part 1 doesn't work for you to start another one. Bad Girls part 1 explicitly
states that once each turn one of your slayers may attack while fatigued. The
CRD states explicitly that you are not allowed to attack after playing BT, KT
if your character is fatigued. So playing BT, KT is legal, but you may not
attack another time if your character is fatigued.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4474
Buffy in movement step
Buffy CAN start a follow-up fight in the Movement with BTKT.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5382&srow=41&erow=60
Blind Panic
The timing keyword says "Conflict." I would take this to mean that the card must
be played as a Conflict Phase action, similar to attempting a fight or
challenge.
Blind Panic is meant to be played during the conflict step but not
during a Fight or Challenge. Its meant
to be used as an action you can take instead of starting a fight or a challenge
Bored Now
This card’s crypting text only works on the single
fight Bored Now started in the resource step.
If Willow starts a second fight
using Been there, Killed that, or the hospital to refresh, the character is
just discarded, not crypted.
Breaking Free
Does this card let you rearrange
the top card on the challenge deck and the challenge deck or just the challenge
deck?
The top card is considered part of the Challenge Deck, so it's still
fair game.
Cafeteria Soylent Green
says that a chosen character's
talents are ignored if they are fatigued at the end of the challenge. A fatigued character can't even attempt a
challenge, so how do you fatigue a character DURING a challenge for this card
to be effective?
Fatiguing characters as part of the Resolve Step of a Challenge happens
after Talent totals are calculated and you determine whether or not the
Challenge attempt succeeded. Therefore, to trigger CSG's text, you must find a
way to fatigue the targeted character at the time that Talent totals are
calculated. CSG is intended to be a combo-type card, e.g. Two Gun Woo, Bad
Alcohol. Not a stand alone Challenge hoser.
The way of resolving the Challenge is:
1. Determine the Talent Values of the Challenge and the Characters
facing the Challenge.
2. Determine winner/looser of the Challenge (ok... has the challenge
been defeated)
3. Fatigue the characters facing the Challenge.
So since the characters normally fatigue after the math have been done
CSG has no effect on the Talent values. If somebody brought in a Character with
2 Gun Woo, the Character is fatigued so CSG would work on him to leave his
Talent values out. Now with Bad Alcohol you can fatigue a character during the
Battle. He will be fatigued during resolution. You will be able to leave his
Talent values out with CSG.
Caught Off Guard
If I play Caught Off
Guard and I have two items attached, can I discard both to give the opposing
character -4 to the resolving talent?
No. If you had
two Caught Off Guards in your hand you could play them both, on at a time, and
discard both items to give your opponent -4 of the talent.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4043
It says to the current resolving
talent. My question is does the -2
carry over with each talent change?
No, the "current resolving talent" refers to the resolving
talent when the action was played.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4471
Choke Hold
Superior fighting... Let's say
Buffy L1 PP with her natural 3 BK has an extra item like a Fire Axe and now
here BK is 4. During a Challenge or
Fight, she uses Choke Hold to make her effective BK to be 7. Can she now use Superior Fighting to get
even more BK to be effectively 12 BK?
Yes you could play the Superior Fighting card. Since both Choke Hold and
Superior Fighting are played during the Fight/Challenge step the combo is a
valid one. You play Choke Hold and Buffy has 7BK (if she has a fire axe). This
gives you 7BK during the fight/challenge step, Superior Fighting must be played
during the Fight/Challenge step with a req of 7BK, you now have that, so you
can play the card for 13BK total until the end of the turn.
Clumsy Fingers.
Do you discard an opponent's item
in play or one of yours?
You can discard any item in play, yours or your opponent's. There may be
a Reason to discard your own items in this manner (Guillotine), but for the
most part, you will use it to nail your opponent's Items.
Does A Thing/Quality Rage affect
Clumsy Fingers?
Yes
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4290
Computer Invasion
Placing cards into a talent stack is not playing them, so computer
invasion has no effect on talent stacks
Since Manacles discards to use its effect, this is not considered
playing an item when you use its effect.
As for Eliminati Vamps, searching the resource Deck for the Swords and
attaching them directly to the Vamps does not count as playing the item.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4687
Computer Threat
The 1 Weirdness requirement on
the card, does that have to be fulfilled by one of your own characters or the
opponents character that your are placing it on?
It has to be one of your characters.
How long does the computer threat
card last? Is it for just one turn and
then it's discarded, or does it last until your opponent's character is
defeated and discarded?
It stays on the character until that character is discarded. Note that
you "attach" it to a character, which is the same thing you do with
items.
I play Computer Threat on one of
my opponent’s characters then during the conflict step attacked that character.
The fight ended up a tie so both characters died. Would I still get the extra
DP and my opponent lose one or would nothing happen?
If you draw a combat, then both characters are considered to have lost
the combat, and so are discarded; therefore CT does get you a destiny point
CT and The PACK/Ted
Computer Threat doesn't have a built-in destruct mechanism. It normally falls off when the character is
discarded, but if the character doesn't die, it would stay attached. Nowhere on
Computer Threat or The Pack does it say "Computer Threat is discarded when
this character loses a fight." Here's the exact text:
“Attach this to one of your opponent's characters. If you win a fight
against this character, you gain 1 extra Destiny point and your opponent loses
1 Destiny point. Only 1 Computer Threat
can be in play at a time”. The important point is that it attaches just like an
item or skill. Once it's on the
character, it's part of that character, same as an item or skill. Without an effect to discard it, the only
way it will come off is if the character leaves play. When The Pack goes to the
Hyena Exhibit "instead of being discarded" you keep all attached
skills and items. Since Ted and the Pack are worded similarly, this ruling
should apply to Ted as well.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=702
Confrontation
Are there any limits to when it
can be played?
Confrontation must be played on your "watch" during any
"step". Since conflict is broken into "phases"
(choose/draw/battle/resolve/discard), and Confrontation says play during any
Step, you can't use it during a fight/challenge. And since Fights and
Challenges happen outside the Step they start in, they're not considered a
sub-step. They're independent parts of the game. Thus Confrontation cannot be
used to allow stunt doubling. Confrontation states you can play during any step
so you would have to use it as your play during your watch. When you are in a
fight already you have initiated your one play you are allowed during your
watch. So logically you cannot play Confrontation during a fight or challenge.
Confrontation cannot be played during a Fight or Challenge, as it specifies
during any Step, and Fights and Challenges are Phases made up of Stages (i.e.
the Battle Stage of the Fight Phase). Fights and Challenges happen outside the
Step they occur in.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3694
Crazy plan
"Raise all talents needed
for this challenge by the amount of Destiny Points this challenge is
worth". Is that the amount printed on the challenge card or the actual
worth of the challenge at the end of the resolve step (i.e. offers of deaths
etc)?
It raises the talent goals on the challenge by whatever the challenge is
worth at the time it's played. IE Offer
of Ugly Death, which plays after the Battle stage, don't affect it unless it
was played during a previous attempt, but Will You Go to the Dance does.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3717
This card only says you can't play cards INTO talent stacks. Since they
do not enter talent stacks, that you can play cards like Not Prepared for
Farrah Hair, Watch Zebras Mating, Bow Before the Idiot Box... You can also play
multiple Crazy Plans.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3691
Cricket Snack
If my opponent plays Major
Wiggins on one of my characters, can I play Cricket Snack to remove it?
Cricket Snack doesn't specify that the skill that I discard from one of
my character has to be one that I placed on it, so yes you can. Its the same
thing as Candy Bars and Trading Clothing.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4681
Crushing Blow
If your opponent plays a talent changer in the above
fight (Hair Flip, Creep Factor, Book Learning) you still can play Crushing Blow
for its effect. Since the card only checks vs BK totals and the fact that you
both played cards for boosts in "a talent stack" it doesn't check
against which talent stack either.
Let's say I'm playing CO99 Buffy with 4 BK and I start
a fight against Villain Mr. Trick. I
start out with a Choke Hold and am up 7 to 3 in BK values. After that, my opponent plays 3 cards to a
talent stack the boost BK by 6 and I play one card boosting BK by 1. If we resolved now, I would lose 8 to
9. However, I play Hair Flip. My opponent plays a card to boost Charm by
1.
I could now play Crushing Blow because my characters
BK value not counting talent stacks (which don't count until resolve) is 7 to
my opponent's 3. We would both be
forced to pass the battle stage and in resolve, Charm would still be the
resolving talent and I would win.
Also, you can play Stake Em High immediately followed
by Hair Flip and Crushing Blow denying your opponent a chance to boost their
Charm talent.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3781
Cut From the Same
Cloth
If I play Angel and
use Cut From the Same Cloth so my opponent's Minions and Companions are
considered vampires during a fight, can I use Killer of the Dead to send them
to the Crypt if they lose a fight?
Yes
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3774
Defective
Weapon
Puppet case - to use, first discard a card and fatigue
the puppet case, but then you can't draw a card and defective weapon goes to
the crypt
Manacles - to use, you must discard it THEN the
defective weapon kicks in and stops the manacles text
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5648
Desperate Manoeuvres
says "until the end of the
fight, Angelus gains +1 to Weirdness or Charm.
Immediately set aside this card into a talent stack for Weirdness or
Charm". BUT ... the talent boost
icons on this card are for Charm +2 and Weirdness +1. How does the text of the
card help when the boost icons are either equal or better?
It does both things. So it will
give Angelus a total of +3 Charm OR +2 Weirdness OR +1 Charm/+1 Weirdness, OR
+2 Charm/+1 Weirdness if you played it for both abilities
Another benefit is that by raising his Weirdness or Charm by 1, it might
give you enough Weirdness to meet the requirement for The Dead Have Risen or
enough Charm to meet the requirement for I Quit. Remember, Talent Stacks cannot
be used to meet Talent requirements on cards.
Done!
If I'm playing an Anyanka deck
against a Faith deck and my opponent plays Slayer's Lust, can I use Done! to
copy it and place Done! in a talent stack for 2 BK?
Slayer's Lust technically reads "Faith only. Draw a card.
Immediately set aside {this card} into a talent stack to boost either
Butt-Kicking by 2 or Charm by 1". Because of the "this card"
part of Slayer's Lust, the Done! card can be put into a talent stack and would
go to the crypt when the talent stacks from the battle were discarded.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3620
When it says “’Character only’
text,” what does that mean exactly?
Does that mean that we just ignore the start of the card text that says,
“XXX only.” Or does it mean that we
ignore all character text in the card? For example, Choke Hold, a Buffy only
card, states: Buffy only. Buffy gains
+3 Butt-Kicking for the remainder of the fight or challenge.
The way the card reads it would remove the "Buffy only" text,
but copy the card power that says "Buffy gains +3..." As it is
worded, you would ignore the "Buffy only" and add 3 to Buffy's
buttkicking when copying this specific card.
If both players are using Anyanka
and player A plays Will you go to the Dance (for example) then player B plays
Done! and copies Will you go... can player A then play Done! and copy the Done!
of player B (in effect coping Will you Go...)?
Done! essentially copies an action card. So, playing Done! in the Resource
Step to copy Master bones would against allow all players to draw 3 cards. In
your example, Player A's Done! would copy Player B's Done!. The result: Player
B simply copies Done! and not what Done! was used to copy.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=5065
Dusted
Can you use dusted on companions
that have been sired?
No, dusted only works on vampire minions. As the ruling is that companions that have been sired remain
companions, you may not use Dusted on a companion vampire.
Gathering Votes
Can I use Gathering Votes against
a character with witch pez desenser attached?
Yes, because the character with Seduction is not actively using a power
against the character with the Witch Pez Dispenser, the item does not protect
the character holding it. The card
merely says that a character at the same location as your character with
Seduction is fatigued. It does not say
that the character with Seduction is doing any action to cause the other
character to be fatigued.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4350
Group Support
Do you choose ONE talent and
boost that talent for every character you fatigue? Or do you choose one talent
for each character that you fatigue? I.e.
A) Fatigue Cordy to boost CH +1,
Fatigue Oz to boost CH +1 and so on.
B) Fatigue Cordy to boost CH +1,
Fatigue Oz to boost SM +1 and so on.
Option A) Only ONE talent would be boosted.
http://board.btvsccg.com/viewmessages.cfm?forum=26&topic=3548
How long does the effect of Group
Support last?
Group support lasts until the end of the conflict step it is played.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=4191
Here's How You Eat It.
With this card I could play
Superior Fighting on Xander and not have to worry about the 7 BK requirement,
right?
That would be correct, as long as it's the first card played with a
talent requirement.
Hide Until it Goes Away
If I used I quit, or got
Homeric-ed and then had 0 characters left facing a challenge, and then used
"Hide Until it Goes Away" would I then lose 0 points since I have 0
characters facing the challenge? Or would I lose 1 point, since I failed the
challenge, and then lose 0 additional points.
It says, "if the player loses the challenge he loses 1DP per
character facing the challenge." There is no instead in the text. So the
meaning is: the player losing the challenge loses one additional DP per
character facing the challenge in addition to the point lost for losing the
challenge. It does not supersede any other Destiny effects, including losing 1
DP for failing the Challenge.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2816
Is this an accumulative effect?
Yes due to the fact that you can play 2 or more Shaky on the Dismounts
and there is nothing on Hide Until it Goes Away to say that you cant play more
then one on a Challenge/Resolve step.
E.g. on 3 characters:
-1 Destiny for failing the challenge attempt
-3 from Hide Until it Goes Away
-3 again from another Hide Until it Goes Away
Opponent loses 7 destiny
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5145
Hidden Allies
Does this card
overrule the 5 supporting Hero/Villain rule?
Hidden Allies only overrides the rule that you can
only play characters on your own locations.
You still need to obey all the other rules regarding placing characters.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3926
Where does the character come
from when using hidden alies?
Your hand
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4350
Homeric Insensitivity:
If you name a character controlled by both players then neither of them
can participate in challenges. When you play Homeric Insensitivity, your
opponent is already in the Challenge/Choose phase. The Challenge has begun, and
will continue through until completion. HI does not end the Challenge. Now, if
you use HI to exclude a character that is providing a requirement of the
Challenge (i.e. Demonology, Occult, Xander when facing Why Yes, I am a Praying
Mantis, Darla when facing Turn Them On Each Other, etc.), your opponent must
continue through all the phases of the Challenge, even though he will not beat
it. Playing Homeric Insensitivity on Xander in the example would, in fact,
cause your opponent to lose the Challenge and lose one Destiny (or more if you play
Hide Until It Goes Away).
When using I Quit/HI, if the I quit/HI takes out your only character in
the challenge, but you still do the "Resolve" and "Discard"
steps, so you would still gain/lose destiny points just as if your character
had lost the fight/challenge. Also, any Fight-Challenge/Resolve cards may still
be played. The quitting character is considered to have lost the
fight/challenge.
I Quit (See Homeric
Insensitivity)
If I use I Quit to run from a
fight or challenge, do I lose or gain a Destiny Point? If I use I Quit, do we still discard down to
5 cards?
I Quit ends the battle immediately and you still but you still do the
"Resolve" and "Discard" steps, so you would still gain/lose
destiny points just as if your character had lost the fight/challenge. Also,
any Fight-Challenge/Resolve cards may still be played. The quitting character
is considered to have lost the fight/challenge, so the winning character gains
a destiny point.
"The quitting character does
not fatigue." If the quitting character was the defender does the attacker
fatigue, because he still considered to have won the fight.
Yep, if your Spike attacks and your opponent's Cordelia I Quits, you
would move to Resolve, Spike (the attacker) would fatigue. Cordelia would
remain refreshed at an adjacent location (as per the card's text), and Spike
would gain one destiny.
If I use I Quit, can I make one
of my opponent’s characters run away?
No. You can only use I Quit on
your characters, not your opponent’s characters.
What happens if my main character
quits?
If your Main Character Quits, you do not lose a Destiny, because you
only lose Destiny if your Main Character dies in a Fight, and your main
character is still alive. He just ran away!
I quit
I Quit, along with other actions that have Talent Requirements, can only
be used by the character that meets the Talent Requirement on the card.
Reasoning: Besides the mechanic just being really broken if it wasn't otherwise
(because then technically Cordelia or anybody else meeting the requirement
wouldn't NEED to even been in the fight or challenge... They'd just need to be in play), the
character that meets the action card's requirements is the "This
character" for the action card
Kakistos and I quit
Buffy (named by his essence in the prologue) uses I Quit to get out of
the fight, he gets 2 pts. Buffy as a main character does not lose a point. If
you use I Quit it just means you don't lose a point and you don't get
discarded.
Let's say Kakistos names Cordy (the opponent’s main) as his chosen
character and using Full-On Monster Fighting, kills Cordy in the Movement step.
Kakistos gets 2 Destiny. During Resource, Kakistos gets a compound Bow and
Cordy gets resurrected, then in Conflict Kakistos fights Cordy again. If Cordy
uses I quit, Kakistos again wins 2 Destiny, and Kakistos can then use Been
There Killed That to start a third fight against her (since he has compound
Bow). He could kill her again for a 6th destiny point.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5165
Can I opponent play I Quit on a
character that is fatigued?
As long as his character still meets the 3 Charm requirement, then
yes. Since fatiguing is not a cost of
the action, then the character would not have to be refreshed to play the card.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5426
If at First you
don’t succeed
It plays like a regular Challenge phase with the loss
of DP and everything, but you get a free shot at it again. However, everyone
starts the challenge fatigued.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3953
Lounging about with
Imbeciles
Lounging About with Imbeciles cannot target a Pack Rat
on a character with 3 or more items if the Pack rat skill is the method
allowing the extra item to be attached.
Does Lounging about with
Imbeciles affect Real Literary Like ?
Real Literary Like doesn't affect one's ability to have skills, just
one's condition when that skill is attached. So yes, it can remove Real
Literary Like.
Neat Freak
Neat Freak removes any and all items, skills, or other attachments from
your characters that belong to your opponent, including Amy's Rats, Major
Wiggins, Chains, Slayer Kryptonite, Candy Bars, etc.
It does not work on an embraced character as characters who have been
Vampire Embraced are no longer yours.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4670
New kids on the block
My opponent is facing a
challenge, and has a character with Rocket Launcher (Or Silver Locket, Orb of T...) If I play New Kids On the Block
BEFORE he has a chance to discard the RL, will it cancel the bonus that he
would get if he did discard?
As New kid says ignore all bonuses from items/skills for the rest of the
challenge, it does affect cards like the Rocket launcher and skills like charm
form Diana's Touch. In effect, your total talent bonus from skills and items
during the resolution phase is zero
No More Soul
I'm playing Angelus, and my
opponent is playing Angel. I play "No More Soul" during the Resource
Step, and choose to discard Angel. Since Angel is my opponent's main character,
does my opponent lose 1 Destiny Point when he's discarded, or is that ONLY when
the main character is discarded from losing a fight?
You don't lose a DP. This only happens if your main character loses a
fight.
When does his Angle's
resurrection happen?
If Angel gets No More Soul -ed, he can come back the very same turn,
even as your next Resource action
No. 1 Alternate
Spike's car or Ring of Prophecy
attached to a vamp, could he/she then Two Gun during a day turn?
No. The ring and car let them move during the move step during the day.
The action card still says that Vampires cannot move during the day using it.
Eliminati Swords does not allow
the attacked character to be stunt-doubled for, but can the defending player
use Number 1 Alternate to fatigue and move a character to that location, even
though they will not stunt-double?
No. You are allowed to move a character to this location to stunt double
for the attacked one. But since Stunt Doubling is not allowed you cannot play
Number 1 alternate.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4587
Offer of Ugly Death/Shaky on
the Dismount
The fact that the effects of these two cards work only until the end of
turn doesn't mean that your Destiny Points change at the end your turn. You
receive the Destiny Points at the moment you defeat a challenge. After the
challenge is defeated it's completely irrelevant whether the effect of these
cards lasts until the end of turn or until the end of game. Until the end of
turn addition matters only if the challenge is NOT defeated - the change in DP
value is negated at the end of the turn (you can't build a 20 DP challenge
during a game).
For example:
Basically, if your opponent beat Abduction for 3 Destiny Points with 3
Offer of Ugly Deaths played (for +3 Destiny Points), he would have just gained
6 Destiny Points. If you were both at 0 DP, the score would now be 6-0.
Now, another scenario. Your opponent attempts Abduction, and plays 3
Offer of Ugly Deaths making it worth 6 DP, but oops! He fails to complete the
Challenge... Next turn, when he attempts Abduction, it's only going to be worth
3 DP again, because the Offer of Ugly Deaths' effects only last until the end
of the turn, and would have expired. Until end of turn also clears up any
confusion about how many DPs the challenge is worth if I attempt it, Offer or
Shaky is played, but fail, and then my opponent attempts the challenge and
completes it. Offer and Shaky still linger now, but once we pass the end step
the challenge is worth the DPs printed on it.
Another situation in which you might want to play your "offer"
is when you are about to lose a challenge but have a way for attempting again
on the same turn, like "If at First you don't succeed ..." You might
want to play whatever you can and have the benefit of it (now or later) before
you need to discard down to 5 cards ... that way you can play the
"Offer" now and keep a card you actually can use to help you boost to
win the challenge during the second attempt.
Offer of an Ugly Death increases
the destiny points of a challenge by 1, Shaky on the dismount decreases the
destiny points by 1. Both are played
during the Challenge/Resolve stage. Can
you play more than one at a time? Demon Theory, which is similar to OoaUD but
for fights, specifically says you can use one per fight... and must be played
in the battle phase.
Because Offer, unlike Demon Theory, does not say you may only use one...
you can use as many as you have on one Challenge.
Oh, the *Other* Cemetery
Your opponent can play OTOC to move your challenge to a different
location, but you can't use your OTOC to move it back because the challenge is
controlled by you and you cannot use the card to move a challenge you control.
I.e. you can only use it to move challenges that your opponent has put into
play.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5071
It can not move a challenge with a fixed location. With OTOC, you are
assigning the challenge to a new location, so it would have to meet the
"assign to" requirements
After the Anywhere but here has
been played on a location with a fixed challenge, what happens if someone uses
Oh, the Other Cemetery on it? With no
legal new spots to place the challenge does the challenge not move, does it go
away, or is it impossible to play the Oh the Other Cemetery on the challenge
without a home?
Since the CRD say, " Any Challenge assigned to a location that is
replaced by Any Where But Here stay assigned to that location, even if the
challenge would not normally be able to assign itself to that location
normally." Therefore, you couldn't even play Oh, the Other Cemetery on the
challenge.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3381
Out of the mouths of
babes
On the card it says you must
control Collin to play the card. With the new rules about X only cards is Out
of the mouths of babes now considered to be a Collin Only card?
You just need to control Collin.
We have no plans to change it to a "Collin Only" card...
Overhand Toss
Overhand Toss doesn't remove the item, only the effects of the item. You
still actually possess the puppet case, so you can complete the challenge
What does Overhand Toss do
against Spellcasting Dolls?
Once a character has joined a Challenge attempt, they're in. Loosing Spellcasting Dolls at this point
won't do anything.
Run fast
You CAN use Run, Fast! to move your opponent's character that is in
Sunnydale Park to The Nest.
Reason why? It doesn't count as a move.
I use Spike's 3 butt-kicking to
play Run Fast on an opponents character that is on the opposite corner
location. Now, Run Fast! says "Move a character controlled by an opponent
to an adjacent location. This does not count as a move." Now is this an
adjacent location to where the character was before, or an adjacent location to
where Spike is (located on the opposite corner of the board), because he is
paying to play the card, or either? I would assume adjacent to where the
character was
It would be adjacent to the
location where the character you're moving is, not to where the character with
3 BK is.
Self referential Humour
Allows you to ignore the complete talent if its printed value is 2 or
lower, even if there is already a talent stack for the talent. If you ignore a
challenge requirement then the opposing player CAN NOT RAISE that talent to
stop you.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3206
Slayer's
Handiwork
It does not matter what level the vampire is. Any
vampire in those five cards will be discarded.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4135
Slayer's Lust
You can only use Slayer's Lust for its text during a fight, while you
use the card for its talent icons during a challenge. I.e. for a fight, from
the text, you draw a card, then set aside Slayer's Lust into a talent stack to
boost Butt-Kicking by 2 or Charm by 1. During a challenge, you use the talent
icons to boost Butt-Kicking by 2 or Charm by 1
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3265
Soda Machine Raid
It says I can assign a location
card to any location without a location card on it. As I read it, I can even
assign a location card to an opponent’s location without a location card on it.
You CAN place your own location cards on your opponent's empty locations
with Soda Machine Raid. However, even though you would own the card, your
opponent still owns the location (that you played the card on) so it's still
your opponent's location. As it specifically says "your Crypt," SMR
(unlike Anywhere but here) requires you to use one of your location cards.
http://board.btvsccg.com/viewmessages.cfm?forum=40&topic=3455
Stake 'em High
Read's “Immediately play 2 action
cards from your hand. played during: fight-challenge/Battle" Does this
mean that during a fight I could play cards like Clumsy Fingers (which plays in
the resource step)?
The two actions played have to be legally playable, so no, you couldn't
play any Resource actions during a Battle phase.
Supernatural Boost
Nothing prevents you from using multiple Supernatural Boosts on a single
person.
Surprise!
Move Cordelia here to face this
challenge. This does not count as a
move. Cordelia does not fatigue when
you resolve this challenge. Send to the
Crypt after use. Challenge/Choose
Can Cordelia go attempt an
opponent's challenge when he's the one attempting it? Ex: Your opponent decides to attempt Cheerleader
Tryouts. He goes first into the
Challenge/Choose step and he decides Buffy(AC) will attempt it. Now it's your turn in the Challenge/Choose
step and you play Surprise! to move Cordelia to this challenge's location.
You can play Surprise only when you are facing the challenge.
Does Cordelia have to be
refreshed to use the Surprise! card?
Part 1: To use an action card doesn't need a character to be refreshed.
Except there is a Talent requirement that isn't met with the character
fatigued. One exception: Two Gun Woo that explicitly demands a character to
fatigue to move it to a challenge.
Part 2: It says that Cordelia doesn't fatigue when resolving the
challenge. Looking at the Football Field and the Masters Lair or the Giles
Essence makes it simple: she can face the Challenge even if she is fatigued
Let's examine the card line by
line:
"Cordelia Only."
"Move Cordelia here to face
this challenge."
This means that you must have begun a challenge with another character.
When this card is played, Cordy is moved to the location of the challenge and
must take part, regardless of her refreshed/fatigued state.
"This does not count as a
move."
So, anyway, Cordy doesn't have
to be able to move to use the card.
"Cordelia does not fatigue
when you resolve this challenge."
Nor does she refresh. It only keeps her from fatiguing as she normally
would, nothing else.
"Send to the Crypt after
use."
Use it and kiss it goodbye...
So, yes, Cordy gets to face a challenge while fatigued.
To use Surprise!, which says to
move the character to face 'this' challenge, do you already have to have
someone there to start the challenge before you can play this card?
Choosing the challenge and character(s) to face it starts the challenge.
Therefore there is no 'this' challenge before at least one character is
assigned to face it. But if all of your assigned characters are somehow removed
from the challenge during the Choose stage you can still bring in the
characters with these cards - 'this' challenge still exists. As you can not
start a challenge without characters there, you can never get to the
Challenge/Choose stage to use this card
Talent Show
Do they have to be at the same
location?
This card works like a Madison Body Switch for Skills; No, they don't
have to be at the same location, and the switch has to be LEGAL (the character
has to be eligible to use this skill, if there's any requirements).
Testosterone
How does it figure in with the
fight?
It's a counter to other cards like Hair Flip, which change the talent
that decides who wins the fight. IE
Hair Flip will make it so that the character with the highest Charm wins the
fight. Testosterone changes it back.
The CPR thing / Bow Before the
Idiot Box
The CPR card says to discard a
card set aside for butt-kicking. Who
chooses which card to discard, or is it the last card that was played?
The person that plays the action card gets to choose. Since it doesn't say last card it means,
"choose a card any card that has been played into a Talent stack to boost
Butt-Kicking and discard it".
It says "Discard 1 card that
is set aside to boost Butt-Kicking".
Is it skill, item, or a card from the talent stack?
The CPR thing removes cards placed into your talent stack.
The CPR thing does not effect:
The rocket launcher - when used
to add +3 to BK as it is discarded from play, and not placed into the talent
stack.
Supernatural Boost - It plays on that character during the resource
step.
Choke Hold and Superior Fighting - You are playing the card for its card
power/action, not setting it aside to boost your talent stack.
Wisdom / The Look / Machiavellian Ingenuity
If I choose a skill to be lost
from the talent stack, can Spike still play Competition appraisal to attach
that skill?
The card says to "choose a skill you placed into a talent stack and
attach it to Spike instead of discarding it". As the skill would no longer
be in the talent stack to discard at the time you play Competition Appraisal,
you may not use CA to attach it.
http://board.btvsccg.com/viewmessages.cfm?forum=26&topic=5594
The Old Madison Body Switch
When playing The Old Madison Body
Switch do characters have to be at adjacent locations?
Since it's a character exchange, not a move, the location of each
character doesn't have to be adjacent
Threesome
When using Threesome, Vamps Willow and Xander are considered to be one
character with printed talents of 4BK, 3S, 3W, 3CH. If they lose a fight, they both die.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4825
Bizarro Buffy has
Faith's Knife. Can she be attacked by
Vamp Willow and Vamp Xander when they use Threesome?
Yes, since the Three-some's BK would be 4. In order
for Three-some to work as a card, all it's effects have to happen basically at
once to make it legal to start a fight with two of your characters at once.
This includes the combining of Talents. Their printed BK is 2+2=4, it doesn't
matter that it's printed on two cards, it's still their printed BK. However,
Vamp Willow with Watcher Training or even Vamp Willow with boosted BK from Vamp
Xander's game text couldn't start a fight against the Knife, cause that's
boosted (not printed) BK.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3924
Tiny Victory - See In the Past event
Does it cancel the 3pt for Power
of the Wish if Anyanka solves the challenge?
Since the card says "The attacking player cannot gain any more DP
for defeating the challenge than what is PRINTED on it" ... then
"Power of the Wish" is worth only one whether Anyanka is
involved. Same with "One Man
Army" = only 2 points, "A Soul's Revenge" (no bonus for Orb
and/or Jenny, etc.
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=4589
To Be Continued.....
My opponent has played Go Home
and Listen to Country Music during the Challenge/Battle step. Which reads "If you win the challenge,
your opponent loses 1 Destiny Point." Could I then play To Be Continued during
the resolve step? To Be Continued reads
"If you do not defeat this challenge the amount of destiny you lose is
lowered by 1".
The point of to be continued is that you failed to defeat the challenge.
But you are not facing a challenge, your opponent does and he defeated his, so
no you can't play To Be Continued.....
You have to be attempting a challenge to determine whether or not you
defeat it.
Total Lecture Overload
Total Lecture Overload and
Refresh Step??
On Total Lecture Overload it
states; "Before any characters refresh, choose a fatigued character in
play. That character does not refresh during this step."
Now for the confusion, Is the
Refresh Step turn-based? (ex: I refresh 1 character, then the opponent, then me
again, etc...), As I remember, everyone is JUST refreshed during the Refresh
Step. Correct? Now, When is the card played? JUST at the beginning of the
Refresh Step? (before anyone refreshes as the card states)
Yes, you alternate actions in the refresh step. If you are the active
player you get to have the first action, so that is when you could play it. If
you played the card, then your opponent could either refresh his characters or
play the card on you. T.L.O. states "Before any characters refresh",
thus this would happen in the refresh step, prior to anyone refreshing a single
character. The Refresh step is turn structured so that if you are the active
player you can choose to refresh all of your characters (they all refresh
simultaneously) OR use your TLO (In essence like Blind panic in the conflict step). So, if you are active and refresh everyone,
your opponent cannot play TLO on you! If you are the active player, you can
choose to refresh all your characters as your first action, and keep your
opponent from using TLO on you.
Basically, it's a "use it or lose it" card. If you want to use it,
you need to use it before anyone refreshes. If you're active, you have the
first action and can do it easily. If you're not active, only if your opponent
takes a non-refresh action as their first action will you get the chance to use
TLO on a fatigued character.
TLO and The Master Essence
Total Lecture Overload keeps one of your opponent's characters from
refreshing normally during the Refresh Step.
However, the character can still be refreshed by other means, including
The Master's essence, The Master L1's character card power, Confrontation and
the Hospital, Dark Willow's magic points
Trading Clothing.
It says discard an item and
search your resource deck and discard pile for up to two copies. Can you get
the one that you discard in the first half of the card or do the effects happen
simultaneously? For instance, if I only have two Stake & Crossbows in my
deck, can I use trading clothing to discard one that is attached to a
character, search my deck for the second that is in the resource deck, and get
the first one back from the discard pile?
Yes, you can grab the one you just discarded as one of the 2 cards you
get back.
Candy Bars V Trading
Clothing
You can play Trading clothing, discarding the candy bars to get two of
your own from your discard/resource deck. (but your opponent's original Candy
Bars goes into your opponent's Discard Pile).
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3520
Trans-possession
Q: Can I use Trans-possession to
reassign a skill from a character my opponent controls to one of my characters?
A: No. You can only use Trans-possession on characters you control.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=720
Do they have to be at the same
location?
No, they do not have to be at the same location, and you can only swap
skills that are attached to YOUR characters.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=720
Does the character you reassign
the skill too fatigue?
No the character doesn't fatigue when the skill get's assigned this way.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=720
If I play multiple Transpossesion
can I reassign the skills to the same character?
Yes you can assign it back when playing a second Transpossession. So it
would be possible to play transpossession to give a character required Talent
points (for example), e.g. expert on weird,
and then let the character learn a skill and re-transpossess (with the
second transpossession) the skill expert on weird back to the original
character.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=720
The rules say a character can
only "learn" one skill per turn, but does acquiring a skill through
Trans-possession (or some other unusual method) count as "learning"
it?
Getting a skill via Trans-possession is not the same as learning a
skill. Transp. says that you REASSIGN a skill to another character- that
character is not "learning" another skill (which is why Transp. does
not fatigue the character in question), they're basically
"inheriting" it. A character can net 2 skills in a turn if he learns
one and gets the other trans-possessed to him
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=720
Requirements
Trans-Possession allows you to swap one skill between any two eligible
characters you control, regardless of their location. Eligible, means that the character receiving the skill must meet
any requirements (e.g., Occult trait for Gypsy Curse, 1 SM for Gone Binary)
Two Gun Woo
To use Two Gun Woo, which says to
move the character to face 'this' challenge, do you already have to have
someone there to start the challenge before you can play this card?
Choosing the challenge and character(s) to face it starts the challenge.
Therefore there is no 'this' challenge before at least one character is
assigned to face it. But if all of your assigned characters are somehow removed
from the challenge during the Choose stage you can still bring in the
characters with these cards - 'this' challenge still exists. As you can not
start a challenge without characters there, you can never get to the
Challenge/Choose stage to use this card
Fatigue
Two Gun Woo that explicitly demands a character to fatigue to move it to
a challenge, so the character must be refreshed to use 2GW.
http://board.btvsccg.com/viewtopics.cfm?Forum=26
Spike's car or Ring of Prophecy
attached to a vamp, could he/she then Two Gun during a day turn?
No. The ring and car let them move during the move step during the day.
The action card still says that Vampires cannot move during the day using it.
Can you play Two Gun Woo during
your opponent's challenge and if you can, can your character really attempt
that challenge?
Two Gun woo can be used to move a character to this location. Since it
says you MAY face the challenge, you do not need to face it. And for what
reason do you want to do this. Except with Blayne Mall or Chris Epps to refresh
the character and attack one of the fatigued characters.... sounds nice ;-)
This is different to Surprise! because Surprise! directly states "move
here to face this challenge" therefore Cordelia has to be a helping
character.
Untrustworthy
It does not mention companions/minions so you can face
a challenge with a group of characters as long as you only have one Hero or
Villain among them
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4007
Unwelcome Surprise
This must be played in the Choose Step before your opponent nominates a
character to stunt double.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3505
Vampire Embrace
When you play "Vampire
Embrace" it only changes the character into a vampire and places him/her
under your control, correct? It doesn't change the companion into a minion does
it?
The only effect of VE is to make the character a vampire and bring it
under your control. The character is still a companion and thus may only
attempt good challenges. (That also means that if you're evil that sired
Companion CAN'T assist with your own challenges unless you add Spellcasting
Dolls, as that'd be a Companion attempting an Evil Challenge).
Things that effect companion still affect the embraced character. For
example, your Circle of Kayless will nuke your own embraced character, and you
cannot fatigue it to use Collin's Essence. When a character gets "Vampire
Embrace"-d, it becomes a vampire and it retains ALL OTHER
characteristics. It is still a
companion and its stats, traits and power stay the same
Can I play another copy of an
embraced companion?
You can now have another copy of that companion in play, as your
opponent now controls the first copy of the companion.
What happens to a character if
they've been embraced, killed, and then brought back into play....Are they
still a vampire or are they human again?
The card Vampire Embrace says the character is only considered a vampire
until discarded. Once it's discarded it's back to normal.
Is the victim still a human?
No. He is now a vampire.
What happens if a Vampire Embrace
results in a player having two of the same Companion (and thus violating
uniqueness rules)? For example, I'm playing Angel and I sire my opponent's
Cordelia. I already had Cordy in play, and now I have two Cordelias under my
control...
In this case, you now control two Cordelia, one human and one a vampire.
I used vampire embrace after
winning a combat on a human companion (Xander with Gone Binary and a fire axe.
Xander, the skill and item on him transfer to my control. Can I now give his
fire axe and Gone Binary skill (using transpossesion) to my characters so that
if the Xander is now killed, I keep the items on my side?
Since you now control him and the things attached to him I see no reason
why you don't get to decide what happens to the items and skills. You just have to remember to return the
items once the game is over. Likewise, you can give items and skills to a sired
character
If they are discarded, which
discard piles do all attached cards go to?
The card states that the character card "belong to the player that
sired them until they are discarded.
All cards discarded are going back to the discard pile of the owner of
the card. The character returns to the good player’s discard pile, and is
returned to human. The vampire embrace card goes to the evil player’s discard
pile.
Vampire
You could sacrifice him to refresh your Master after the fight or
fatigue him to use Collin’s essence
What would happen if I give Buffy
hero a Candy Bar, then she looses a fight to Angelus. I play Vampire Embrace
and Buffy becomes one of my Vampires Later on in the game I give Buffy a pair
of Stake and Crossbows and I discard the Candy Bar. Does Buffy at this point
become a Vampire Hero?
Buffy becomes a Vampire COMPANION. She does not become a minion. If you
later got rid of Candy Bar, she would be a Vampire Hero, and would count as one
of your supporting Heroes/Villains.
Neat Freak
Neat freak does not affect Vampire Embrace as it says "...all of
your opponents' cards that are attached to your characters," and
characters who have been Vampire Embraced are no longer yours.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3393
Is Vampire Embrace, when used,
placed onto the sired character or is it discarded?
The Action card stays attached to the character. So you only can have 3
Sired characters at a time.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3710
Ascending characters
You can ascend characters that you have embraced (they are still
considered to be vampires). This means that you can embraced Faith L1 (good)
and ascend her to L2 (evil). Likewise, Angle could embrace Amy L1 and ascend
her to L2 (Becomes a vampire rat)
http://board.btvsccg.com/viewmessages.cfm?Forum=40&Topic=3734
If I play vamp embrace in a fight
Vamp Willow started with bored now, do I get to control the minion/companion or
is it crypted like Bored Now states?
Since Bored Now states "that character is sent to the crypt instead
of being discarded" and Vampire Embrace keeps the character in play, the
character never gets discarded so therefore the Bored Now effect cannot be
activated.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4293
Visions
Says "look at your opponent's top 10 in
their resource deck, reshuffle in any order. Draw a card..." does that
mean, they draw a card from YOUR resource deck?
YOU draw the card from your resource deck from Visions, regardless of
whose Resource Deck you rearrange.
If someone plays Visions on a
deck that doesn't have 10 cards in it, they only get to look at what is there,
correct?
Since you only get to reshuffle your discard pile when you have to
explicitly draw a card you would only get a look at the top cards left in the
resource deck, when there are less then 10 cards left.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3317
What Comes Around...
What it does is attach to Giles AFTER you beat a challenge with a trait
requirement, and give Giles the trait(s) required for it. Thus if Giles participates in When Good
Mothers Go Bad and beats it, he can attach What Comes Around... to gain
Spellcraft and Occult permanently. Thus he would be able to attach Diana's
Touch, if WCA gave him spellcraft.
Who Do You Work
For? (See Vampire Embrace)
If Vamp Willow uses
Who Do You Work For? on Angel, can she play Angelus?
No. Angel and
Angelus are the same character for uniqueness, therefore you can not play a
second copy
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3891
Can the player from
whom Angel was stolen play another copy?
Yes. He no
longer controls Angel, so he could play another copy.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3891
Will You Go to the Dance
reads as, "Choose 2
characters at the same location. Until 1 of the characters moves to a different
location or is discarded, you gain 1 extra Destiny Point for every challenge
you defeat. Send to the Crypt after use." Is the effect ended by movement
that does not count as a move - i.e. Hit the Streets or Run Fast?
No, the effect is not ended by a move that doesn't count as a move.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1577
Does this card work on any two
characters, regardless of ownership...or only your own people?
According to the card you can target any two characters, so you could
target opponent character(s) at the same location.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1204
When you play Will you go to the
dance do you have to target 2 characters that have a charm talent of 2,or do
you just target one character with the charm talent?
The card does not refer to "this character" or to "this
location" so the Charm person is not required to be one of the targets or
even to be at the same location with the card's targets. I Quit says
"Immediately move this character..." so it clearly refers to person
who is used to meet its requirements. Same wording is used in Superior
Fighting. Dusted Speaks about "this fight" so it also refers to fight
where the Action using Character is present. This card just says choose 2
characters, as it does not use THIS CHARACTER the charm person does not have to
be one of the people chosen by the card.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1224
Other challenges
The characters targeted by Will? Do not have to take part in the
challenge for you to get the extra destiny point
http://board.btvsccg.com/viewmessages.cfm?Forum=17&Topic=3322
Woolly-Headed/Overhand/New kid
I was attempting the Primal urges
challenge which requires occult to complete. Spike had Scully me attached,
giving him the occult needed to try the challenge. My opponent the played
Woolly-headed liberal thinking which caused the scully me skill to be ignored.
Does this mean that I now fail the challenge as the woolly-headed card removed
my occult trait before the resolve step of the challenge, or do you just need
the occult skill when starting the challenge?
WHLT ignores the skill, not just "bonuses from skills" like
New Kid on the Block. So I would interpret that to include traits like Occult.
Because the skill is ignored at the Resolve, and assuming there were no other
Occult-giving cards present at the Challenge, the Challenge would be
unsuccessful due to WHLT. The Resolve is when you finalise all talents and
check to make sure all conditions are met to satisfy the Challenge.
Woolly-Headed Liberal Thinking would stop the Challenge from succeeding if
Scully Me was your only source of Occult.
On New Kid On the Block, it says
to ignore the bonuses from items and skills during a challenge. Does this mean if the opponent plays an item
or skill to boost the requirement, you can just ignore it?
"bonus" is specific to a card effect, like Fire Axe, which
gives a bonus of +1 Butt-Kicking. Watcher Training gives a bonus of +2
Butt-kicking. Off the Charts Smart gives a bonus of +2 Smarts. Cards played
into Talent Stacks are not giving a bonus, they're boosting Talents. Now,
that's the technical distinction for those who want to know "Why?".
The short answer to your question is New Kid On the Block only ignores Items
and Skills played on characters involved in the Challenge. It does not affect
cards played into Talent Stacks.
Woolly/New kid & Knife
Practice/Diana's Touch
They both would be cancelled as Woolly ignores the effect of one skill
and New Kid effects all bonuses from skills and items.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5398
© 21 March 2002. Permission granted to reproduce for personal use. Cmo