Read it as "for the remainder of the game, whenever another card allows
exactly one player to draw X NUMBER OF cards, all of that player's opponents
draw X cards as well."
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1607
When seeing if it works, ask if the target card
tells you you to draw a card
it doesn't tell your opponent to draw a card
If so, then A Fervent Wish works
with it.
This is a list of cards which the Fervent Wish event works on
[PP]
Joyce Summers
Fritz
Drusilla Level 1
Empty Puppet Case
Gone Binary
Dig up Corpses - draw 2
Hot Dog Surprise - draw 5
Studying - draw 1/2
-------------------------------------------
[AC]
Angel Level 1
Confrontation
Drusilla Level 2 - draw 2
Wavering power with Dru L1[PP] or L2 [AC]
Visions
----------------------------------------------
[99]
Slayer's lust
Evil Faith L1 com
Anyanka's essence - draw 2
Kakisto's Essence - draw 2
Modern day vampire
Slayer's fortitude - draw 2
Bizarro sun cinema
Discovery - draw 2
Sporting Goods Store
----------------------------------------------
[I]
Adam's essence - draw 3
Angel's Level 1
card says the "if Angel starts a fight, draw one EXTRA card". If the event "Fervent Wish" is in
effect, does Angel's opponent also draw one extra card or since both players
are drawing cards because of the fight, does Angel draw six and the opponent
five?
What does the new Angel do?
- it tells you you to draw a card
- it doesn't tell your opponent to draw a card
So A Fervent Wish works with it.
The fact that both players draw cards during fights is irrelevant - A Fervent Wish only works with card effects, and Angel is a card. Whether the card is an extra card or just a card doesn't matter. If there is any drawing of cards due to any card then Fervent Wish covers it. Just to make these answers a little more explicit in their reasoning. The point here is this: Although you are adding an extra card to an existing card draw rather than initiating a new card draw out of the blue, you still have a card (Angel) whose text grants a card draw to one player (adding an extra card to an existing card draw is still granting a card draw), which is all that is needed to trigger Fervent Wish.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3470
AFW does not work on :
Drusilla Lv. 2 or 3 from PP, because you only look at the top 5 cards and place one or two into your hand. No drawing there.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=1607
Giles' ability to find items and skills, Henchmen-R-Us which allows your opponent to search their deck for a minion, Master Bones, since it affects everyone.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2373
Refreshed
Joyce/Fritz?
With Fritz the cards imply you to draw an extra card, because you always discard down to 5 cards. and then you can fill up to 6 hand cards. So Fritz allows you to draw an extra card and since it is exactly one-player AFW triggers.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=2373
If only one player is there, the
BSC lets exactly one player draw the extra 2 cards, but if there is another
player as well with his main character there are 2 players drawing up to a hand
of 7 cards. AFW doesn't trigger anymore.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4516
Player A starts a fight with Player B. Player B loses. Player A gains a destiny and then chooses to discard one of his
own companions instead of the opponent's.
Player A then attacks Player B again wins and gets another destiny
point. (And repeats for as many companions as he has.)
As long as player A can legitimately keep attacking player B I don't see why not. Caught in the cross fire doesn't specify whose companion or minion gets killed (and it could work against them if death had been played)
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4060
Come to the Dark Side
You can target either your own or your opponent's supporting Companion or Hero with this event. Same as Moment of bliss, the character owner retains control of the character. When the character becomes a villain, he switches affiliation from good to evil, and thus cannot do good challenges. He also won't get benefits from cards that enhance heroes or companions. You can target either your own or your opponent's supporting Companion or Hero with this event.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3647
Day of Ascension
If somebody played Day of Ascension this
turn, can I do something else in the Conflict Step instead of starting a fight?
You can do anything that you could normally do in the conflict step except pass if you have a refreshed character that could start a fight. You can attempt challenges, play cards, or start a fight as long as you do not pass.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3891
DEATH
I've got Kendra out and she gets killed. Say I've got two other Kendra's floating in my deck. Does DEATH mean that I cannot play those Kendra's or only that the single Kendra card in play goes to the crypt while the other two are legal to be played at anytime?
The
card makes no mention of further copies, therefore they are not affected.
What if there's a Mummy's Seal on a character defeated in a fight after Death has been played? Do they even get discarded? Is it worth fighting someone with a Mummy's Seal? You know the whole "Cannot be discarded for or by card effects" business? The Death card *is* a card effect, technically, right?
Mummy's
Seal doesn't stop Death, because the discard is caused by the loss of the
fight, which is not a card effect.
Death causes defeated characters to be Crypted when they lose, which is
not the same as being discarded.
Basically the character is all set to go to the discard pile and Death
steps in and says "Hold it. Instead of the discard pile, you get sent to the Crypt."
Does the encryption apply to your main character as well? Or can you dig her up later on?
Death
says: "your supporting character"
so all your characters EXCEPT your main.
If Death is in play does the Lv 2, 3, and/or 4 go to crypt or the discard pile?
If
Death is in play, when your character is defeated in a fight (and only then)
that character goes to the crypt. All levels of a character go to the Crypt
when they lose a fight. However, all cards that are attached to said character
go to the discard pile.
L1,
2, 3, 4 of your main character are not affected by Death, and so go to the
discard pile
Home Again
Can a player bring out an upgrade (lvl 2,3,4)?
Since
the character goes into your hand, it doesn't matter if it's currently legal to
play it. It's the same with Collin's L2 and L4, and Angel's L3 which go to your
hand. Note that Spike’s L1 says the Dru enters play and therefore only the L1
version of Dru can be fetched.
In
the Past
Is it
4 points in total or 4 per challenge?
In the Past limits players to a total of 4 or fewer Destiny
Points per Challenge, if that Challenge has the Pergamum Prophecy (PP) or
Angel's Curse (AC) expansion symbol on the bottom of the card. This includes
any Destiny from cards such as Offer of Ugly Death.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=3917
For
example, winning The Talent Show must Go On would get you 6 Destiny. During the Challenge Resolve, your oppoenent
plays Shaky on the Dismount. You decide
to Pass. Your opponent plays another
Shaky. You Pass again. Your opponent Passes as well. At the end of Challenge Resolve, your
Destiny won is 4, but you could have only earned 4, so you earn 4 Destiny. Shaky affects the total before the Event is
considered.
Initiation
Actions that have the "Conflict" timing restriction are no longer playable, right?
Right.
Actions with "Conflict" timing can't be played during Challenge
Phases regardless of the step the Challenge was initiated, although actions
with Challenge timing can be played
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4227
Can either player play cards that are normally played during the "Resource Step" WHILE you are attempting a Challenge (during the Resource Step)?
No.
Just like the Conflict Step the Resource Step is also suspended until the
Challenge is finished (Rule Book p. 31).
After the Challenge is initiated you're not considered to be in the
Resource Step, so any card or effect that is usable only during the Resource
Step is not playable.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4227
Moment of True Bliss
If
both Buffy and Angel are when MotB is played, the person who plays MotB gets
the Destiny Point, irrespective of who owns Buffy/Angle
Who gets to control Angel?
The
person that controlled Angel retains control of Angel
If I'm Good playing Evil and I
have Buffy and Angel in play and I play "Moment of True Bliss". Now Angel is Evil. I can use him to attempt
my opponent's Evil challenges. Can my
good characters combine with Angel on these challenges since one of my
characters is evil?
Angel
can now attempt evil challenges. All
the characters attempting evil challenges must either be evil or have
Spellcasting Dolls.
Can Angel still attempt Good challenges?
Only if he has Spellcasting Dolls.
Can your Heroes battle against him?
You can't attack your own characters. If you own Angel before the event goes off you keep him.
Moment being played
is NOT contingent on Buffy AND Angel being in play...you can play it with one or the other or none in play and certain effects are wasted in those instances. A strict interpretation of the card would make all 3 effects independent. Thus if only Buffy is in play, she gets the charm, if only Angel is in play, he gets the BK and becomes a Villain, and if both are in play, both of those effects happen AND the person who played the card gains a Destiny. Only the destiny point is contingent on Buffy and Angel being in play. The other two effects (the bonus to Angel's BK and Buffy's charm) are not conditional. Of course, if Angel or Buffy isn't on the table, they don't have any actual effect! But you can still play the card, and as soon as Angel or Buffy enters play the card has its effect.
Buffy and Angel do not both have to be in play. In fact, neither of them has to be in play. If they are both in play, the first part of the card allows for the extra destiny. If they are not, then you just skip it, because it states that the effect happens only "when this event is used.” The second and third sentences affect the rest of the game. So if Buffy was not in play when the event was played, and was played later, she would immediately gain the +1 Charm. And Angel would immediately become a Villain with +1 BK when he entered play.
You kill Angel after he was turned into a Villain because of Moment of
True Bliss. Now, if I bring back Angel when I reshuffle the deck does he stay a
Villain or does he become a hero again, and does he keep the one butt-kicking
he gained when Moment of True Bliss was played?
The effects of Moment of True Bliss on Angel and Buffy last until the end of the game, as stated on the card. Even if Angel is discarded and is brought back later, he is still a Villain and still has +1 Butt-Kicking.
What happens if angel is your MC?
He still becomes a villain.
Does angel, after
being hit by the moment of true bliss event count as Angelus for challenges
like the Bloody Valentine challenge?
No. The rule is Angel and Angelus are just the same character in regards the Villain-Hero rule, but it doesn't state that Angel is now Angelus. MoTB does NOT cause Angel to become the Angelus personality... he's still Angel, he's just.. bad Angel. You would still, for example, be able to target Angel with No More Soul. For the purpose of the game, Angel cards and Angelus cards are totally separate, even though those cards represent the same character. An Angel card will never become and Angelus card, or vice versa. As such AMOTB has no effect on Angelus
My hero level 1 Angel becomes a villain, can I ascend him to level 2
with my level 2 of him?
Yes. You may ascend him. He remains a Villain because of the Event, and gains +1 Butt-Kicking as if Level 2 were the version that was out when the Event was played.
I play Moment of True Bliss. My
opponent has Angle out. His Angel is now a Villain with +1 Butt-Kicking. But then on this draw step I draw my
Angel. When I put him into play, does
this one become a Villain with +1 Butt-Kicking too?
Yes. Since the card states that Angel will be +1 BK and a Villain until the end of the game
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4237
Sign of the Apocalypse
“Each player gets to draw an extra card when they draw cards during
fights, challenges and the Draw Step.”
You get to draw an extra card during the draw step, etc., but do you get to also keep that extra card? Or do you still have to discard down to five?
You discard to five at the beginning of Draw step. Then you can voluntarily discard as many more cards you like. Only after that you draw new cards. So you can keep the six cards from the drew step. However, you still discard down to 5 at the end of a Fight or Challenge.
Joyce and Fritz
allow you to draw an extra card during the draw phase. How is this affected by
Sign of the Apocalypse?
You may draw (and keep in your hand) a sixth card if you have Joyce/Fritz refreshed during the draw step. If Sign of the Apocalypse is out, you may draw a seventh card as well.
Bizarro Sun
Cinema/Sign of the Apocalypse - If your MC is at the Bizarro Sun Cinema and the
event Sign of the Apocalypse was put into play, would that player be able to
draw 8 cards during the Draw Step?
Yes, ....and if they had Fritz/Joyce refreshed, they get 9.
- and with a Vampire Embrace on your opponents Joyce or Fritz, your own Joyce or Fritz, Sign of the Apocalypse and Bizarro Sun Cinema you get 10.... nice in a Vamp Willow deck!
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4240
(5 from hand +2 from Sun cinema +1 from SotA, +1 form Joyce = 9)
If I have played Slayers' Burden, can my opponent still use Number One Alternate to allow Buffy or Kendra to stunt-double?
It says' No characters may
Stunt-double for a slayer for the remainder of the game, and vice-versa.”, so you
could not use Number One Alternate on a slayer
What happens if I
play Class Protector on my Buffy while my opponent has Slayer’s Burden in
play? Which one takes precedence? What about if my Class Protector is in play
when my opponent plays Slayer’s Burden?
Slayer's Burden works like an Unwelcome Surprise for
Slayers. A Slayer cannot stunt-double and no one can stunt-double for a slayer.
Class Protector allows you break the rule dictating that Stunt-Doubling
characters must be at the same location that the fight is taking place, kind of
like Number 1 Alternate. In the scenario you point out, Slayer's Burden would
take precedence because it stops stunt-doubling whereas Class Protector allows
you to stunt-double with that character regardless of that character's
location. So Buffy wouldn't be able to stunt-double for anyone until the end of
that turn.
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4065
Snow
Class of '99 Angel and his '99 Essence, does Angel get
four moves or one?
Since both 99 Angel and
his 99 essence both say "additional moves", Angel still benefits from
these effects. Therefore, On a turn
Snow has been played, Angel may move 4 times
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=4522
If I played this Event during the Prologue Step on a
Turn that is Night, would Snow be in effect for effectively 3 Turns, meaning
the current Night Turn, the next Day Turn, and then the "next" Night
Turn? Or would it be in effect only one
Turn, as at the End Step of the current Night Turn, Snow would no longer be in
effect?
The card says, "If
this event is played during the day..."
Doesn't say you cannot play it during a Night Turn. If this is played during a Night Turn, then
sentence one cannot be applied, but sentence two can. (This is like how Moment of True Bliss is applied, where each
sentence is independent of each other.)
It would only last 1 turn.
The reason would the way the sentence is set up. It says, "... the next
end step of a night turn," not "the end step of the next night
turn."
http://board.btvsccg.com/viewmessages.cfm?Forum=26&Topic=5144
© 21 March 2002.
Permission granted to reproduce for personal use. Cmo