Buffy the Vampire Slayer CCG Card Spoilers – Event and Episodes
November 4, 2002 (dgjedi)
Events
Set |
# |
Name |
Text |
PP |
VDM1 |
Moment of True Bliss |
If Buffy and Angel are in play, gain +1 Destiny Point when this event is used. Buffy gains +1 Charm until the end of the game. Angel gains +1 Butt-Kicking and is considered a Villain instead of a Hero until the end of the game. |
PP |
P10 |
Sign of the Apocalypse |
Each player gets to draw an extra card when they draw cards during fights, challenges and the Draw Step. |
AC |
19 |
PDA |
Until the end of the turn this event is played no characters may ascend. |
AC |
20 |
Something Weird |
For the remainder of the game, all players need 2 extra Destiny Points to win the game. |
AC |
21 |
The Plan |
When this event is played, all players may look at their Challenge Deck and rearrange it in any order. |
AC |
61 |
A Fervant Wish |
For the remainder of the game, whenever another card allows exactly one player to draw a card, all of that player’s opponents draw a card. |
AC |
62 |
Immolation-O-Gram |
During the Draw Step, players place their hands face-up on the table except for 2 cards of their choosing. Any further cards drawn this turn are placed face up as well. This effect lasts until the end of the turn. |
AC |
111 |
Death |
For the remainder of the game, any supporting
characters that are defeated in a fight are sent to the Crypt instead of the
discard pile. |
AC |
112 |
Slayer’s Burden |
Until the end of the turn this event is played, no characters may Stunt-Double. No characters may Stunt-Double for a Slayer for the remainder of the game and vice-versa. |
AC |
Pre2 |
Home Again |
When this event is played, starting with you and going clockwise, all players may search their Resource Deck for a character, show it to their opponents, and place it into their hands. |
AC |
P7 |
Full Moon |
When this event is played, the turn becomes night and cannot be changed to day for the remainder of this turn. For the remainder of the game, players need 1 less Destiny Point to ascend characters. |
‘99 |
29 |
Birthday Tradition |
When this event is played, the player that played this event may search her Resource Deck for any item, show it to her opponent, and place it into her hand. |
‘99 |
30 |
Caught in the Crossfire |
For the remainder of the game, whenever a player wins a fight, that player may choose to have a Companion or a Minion at the same location be discarded instead of the losing character. |
‘99 |
31 |
Come to the Dark Side |
When this event is played, the player of this event chooses a supporting Hero or Companion. That Hero or Companion is now a Villian until that character leaves play. |
‘99 |
32 |
Disciplinary Council |
Until the end of the turn that this event is played, if a Slayer starts a fight with a Human, the attacking player loses 1 Destiny Point. |
‘99 |
33 |
Locker Search |
When this event is played, all players show their hands to their opponents and discards all items in their hands. |
‘99 |
103 |
In the Past |
For the remainder of the game, players may not gain more than 4 Destiny Points for any challenges with the Pergamum Prophecy or Angel’s Curse expansion symbols. |
‘99 |
104 |
Young at Heart |
For the remainder of the turn this Event is played, characters do not fatigue during the Challenge/Resolve Stage. |
‘99 |
153 |
Eventful Combat |
For the remainder of the game, events may be placed into talent stacks to boost a talent of your choice by 1, just like items and skills. |
‘99 |
154 |
Initiation |
For the remainder of the turn this Event is played, players may face 1 Challenge during the Resource Step. |
‘99 |
208 |
Fast Food |
If it is day when this event is played, it is now night. During the End Step of the turn this event is played, Vampires may start fights with Humans. |
‘99 |
209 |
Out of Options |
For the remainder of the game, if a player has 30 or more cards in his Crypt, not counting locations or challenges, that player immediately loses the game. |
‘99 |
257 |
Day of Ascension |
When this event is played, at the beginning of the next Conflict Step, all characters in play are placed in Sunnydale Park. A player cannot pass in that Conflict Step as long as 1 of his characters can start a fight. |
‘99 |
Pre4 |
Freshman Year |
When this event is played, no player may face more than 1 challenge during the next Conflict Step. |
‘99 |
P9 |
The Dream |
When this event is played, all players gain 1 Destiny Point in a clockwise manner starting with the player of this card. |
Episode Cards
Set |
# |
|
Effect/Result |
Target/Cancel |
‘99 |
105 |
“Bad Girls” Part 1 |
Effect: Once each turn during the Conflict Step, one of your Slayers can attack while fatigued. |
Target: Have 2 Slayers in play and a Slayer defeats a Human in a fight. |
‘99 |
106 |
“Band Candy” Part 1 |
Effect: No Heroes or Villians can be played by a player who already has 3 or more Heroes or Villians in play. |
Target: 2 of your opponent’s characters have Candy Bars attached. |
‘99 |
107 |
“Graduation Day” Part 1 |
Effect: Characters may move to the Fountain Quad from any location. |
Target: A total of 4 Heroes and/or Villians controlled by any players are at the Fountain Quad, and Mayor Richard Wilkers III is in play. |
‘99 |
108 |
“Lover’s Walk” Part 1 |
Effect: Willow and Xander gain +1 Charm. |
Target: Willow and Xander, but no other characters, defeat a challenge together that has a Charm talent goal. |
‘99 |
109 |
“The Zeppo” Part 1 |
Effect: Xander’s printed talents are doubled when facing a challenge alone. |
Target: Xander defeats a challenge alone. |
‘99 |
155 |
“Bad Girls” Part 2 |
Result: If your slayer defeats a supporting character, place that character in the Crypt. |
Cancel: You do not have 2 Slayers at the same location during the End Step. |
‘99 |
156 |
“Band Candy” Part 2 |
Result: When this card enters play, all characters with Candy Bars attached are placed in Sunnydale Park. They cannot move or start a fight. |
Cancel: A character with Candy Bars attached is not in Sunnydale Park. |
‘99 |
157 |
“Graduation Day” Part 2 |
Result: When facing Ascension of Olivikan or Commencement Ceremonies during the Challenge/Choose Step, choose a talent. Ignore this talent for this challenge. |
Cancel: Mayor Richard Wilkens III leaves play. |
‘99 |
158 |
“Lover’s Walk” Part 2 |
Result: When this card enters play, search your Resource Deck for Xander’s and/or Willow’s next level and ascend them, ignoring the Destiny Requirements. |
|
‘99 |
159 |
“The Zeppo” Part 2 |
Result: Your Xander refreshes at the end of every Resource and Conflict Step. |
Cancel: Your Xander did not move during the Movement Step. |
‘99 |
210 |
“The Wish” Part 1 |
Effect: All characters gain +1 charm while at a School location. |
Target: Anyanka has 4 Charm during the Prologue Step and the Symbol of Anyanka is attached. |
‘99 |
211 |
“The Wish” Part 2 |
Result: Heroes and Companions cannot move during the night. |
Cancel: Symbol of Anyanka is not in play. |